Sunday, 27 December 2015

Arkania: Code of Thieves

[Part of the Darklands of Arkania Story.]

Iron Dagger voiced his concern that his new found allies were out of practice, having been out at sea for the past few months, and Shintar agreed - suggesting the team test their skill at a more local problem first - the supposedly haunted keep. The custodian, Master Dramosch, was more than happy to have someone looking into his problems of disappearing supplies from the very dark lower levels.

Sister C noted this was odd behavior for ghosts or ghouls and she was right. What they found instead were ... brigands!


Fortunately only encountered in pairs they didn't pose much of a threat and their locked doors were child's play compared to Iron Dagger's burglary skills. They also find a makeshift altar to the thief god Phex here and of course Iron Dagger robbed all the 20 ducats from it. In no time at all the floor was cleared and they were back in town selling the spoils of battle, assuring Master Dramosch his "ghost" problem had been dealt with.

It was slightly annoying after all that hard work when Augratin's purse got snatched by a random cut purse. The one eyed lady was far too nimble for the party to give chase and escaped with ease.

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