Showing posts with label Syp. Show all posts
Showing posts with label Syp. Show all posts

Sunday, 16 August 2020

Borderlands 2: Vanquishing Evil

[Part of the Wasted Land story]

The wizard Claptrap is as much of a failure as the regular Claptrap, but thanks to my awesome trap deactivation and jumping puzzle skills we get out of the mine and Jim rewards me with his legendary Fastball grenade because we're awesome (and he says it makes more sense tactically).

We then go up the mountain to Dragon keep, defeating the Handsome Dragon guarding a bridge and then SWORDSPLODING through an evil army before killing the Handsome Sorcerer and disemboweling his Drider-Daughter. With the villain defeated, DL sets free the beautiful rainbow queen of the land... BUTT STALLION! *NEEEEIIIGHH!*

Not so handsome after I'm through with him! Muahahaha!

After she poops out rainbow rewards for us, we learn of more evils that need squishing - starting with the whiney and cowardly prince Jeffrey (from Game of Thrones) who we take turns beating down. We then visit Murderlin's temple arena and survive all the rounds, even the bonus badass round, to learn various magic spells like fireball, chain lightning, and magic missile (regenerating grenades)!

Thus prepared, we revisit the deep mines to face the RAID DRAGONS - a ferocious foursome of winged beasts that we take down for a reward room unlike any other - we spend hours looting the treasure chest filled ruins and complete Tina's campaign!

Insight: You need to pull the swords out of the Immortal Skeletaurs to kill them permanently.

---

Blaugust Bonus: "What is your earliest memory related to one of your core fandoms?" -Syp

That would be the D&D adventure where the party came across a hall full of lifelike statues with a locked door at the end, and I decided to bash it open and fall right into a basilisk den. Due to lousy initiative they got first move and I got turned to stone immediately. I was not useful that session at all. :P

Tuesday, 31 July 2018

Blaugust Prep Week: Listen to Advice

This is very fitting being the last of my Blaugust Prep Week series for this year. There's already a ton of good advice out there, most of which you can find in the Blaugust Discord channel.

I'm going to do just that and follow Wilhelm's advice (which I only saw through Bhagpuss' post) of:

Don’t worry that somebody else has already posted about a topic if you want to write about it.

My previously cancelled Day 2 post is one that echoes Syp. The best way to stay on time is to stay ahead. Have posts ready to go. Sure, there are times when it's a struggle to write but other times the words just seem to flow. Use that extra creativity and prepare future posts. That's what I try to do, and apparently I'm not alone.

Saturday, 2 May 2015

Newbie Blogger Initiative 2015! #NBI2015 #NBI2015Safari #HeroesorVillains

It's that time of year again for people who are thinking of starting up a blog, are currently blogging, or have lapsed in blogging to hop in to / continue to ride / or get back in the saddle and join the Newbie Blogger Initiative 2015! Despite the name it's actually open for all ranges of blog experience as one of its main purposes is to create a community for game bloggers / vloggers / podcasters / and the like to interact and support each other.

Personally speaking, it's also a great way to get an injection of traffic on your site plus you get to find many other blogs (new and old) to link to for reading purposes. To that end I'm lifting my usually strict cut-off point in my blogroll this month to welcome all the new blood, wayward sheep, or new found veterans to reinforce my current count of 59 links. This also means you can also expect out of the blue oddities like hashtags in the title apparently.

If you want to get involved simply do any or all of the following (which I totally stole from Syp @ Bio Break):


One of the neat things I've always liked about the NBI are the events that the sponsor bloggers come up with, and Murf has wasted no time in getting the ball rolling with his #NBI2015Safari, a simple screenshot contest. Since this post is technically interrupting my Neverwinter Online Vigilance Quest tutorial I thought I'd get in early in the "Heroes or Villains" category with a pic from that game - featuring the only enemy that actually requires 25 players to work in synchronized tandem within a time limit to achieve victory.

Tiamat!

Lastly, I just realized that Contains Moderate Peril is offering a chance for up to four newbie bloggers to guest post on his site! For people new to the whole blogging thing believe me that's pretty good - try not to let that opportunity slip by! (For other sponsor blogs, please advertise this too).

Tuesday, 4 March 2014

TiS: Battle Bards! :)

I don't usually win stuff in real life, especially luck related things but today I found out I won something courtesy of the Battle Bards! Thanks Syp, Syl and Steph (or... Stef?)! That certainly made my day. :)


Thursday, 5 December 2013

Darklands: Lothar of Bar

This is part of The Darklands story.

After resting up in the hamlet the team proceeded East into the forest where the robber knight kept his base. Apart from an empty cave and some misguided brigands the journey was pretty smooth. Ravanel and Bhagpuss decided to try the same technique Bishop Syp had used before, walking up to the gate and asking for food and shelter. Proving she was an excellent student, Lothar let them in again and offered a room for them to spend the night.


Two handed swords hurt.

Sneaking out and finding him alone was almost too easy thanks to Lyle's tracking skills, however it turned out that he was a much harder adversary than their first robber knight. Even with five of them, Lothar managed to wound all of them with his sword skills and in one fell stroke slew his most dangerous opponent, Bhagpuss.

Enraged at his mentor's demise Jeromai went berserk and with a combined team effort managed to bring the big man down. As before the yellow bellied thugs fled upon the sight of their dead leader leaving the team free reign on looting the place, and then setting it on fire in Bhagpuss' memory. Feeling the loss, the Schulz of Kolberg agreed to stay on the team awhile longer which was welcome news.

The sombre trip back to his hamlet was only interrupted by a pack of wild boars who were easily slain and turned into a delicious, revitalizing dinner.

Monday, 2 December 2013

Darklands: Rogues of Prenzlau

This is part of The Darklands story.

Walram's men fled upon seeing their leader's corpse, leaving Bishop Syp, Bhagpuss and Ravanel free reign on looting the castle. As they left Bhagpuss decided to set it on fire, since that's what he wanted to do from the beginning. They then travelled to the nearby city of Prenzlau where Bhagpuss said an old friend was staying. This friend was named "Jeromai Wolf", a veteran soldier or 30 years.

It was no surprise to him who set the fire.

Jeromai agreed to join them if they'd first help clear Prenzlau of the local thieves, a task the Bishop was more than happy to accommodate. Not long after dark they came across their first group, and Syp managed to simply persuade them to not be bad with his high speech skills. Unfortunately the second group did not speak Latin, and during the scuffle one managed to backstab Syp with his falchion, killing him instantly.

This only spurned on the remaining three in slaying those scum along with the next three groups they encountered that night, being joined by a young 20 year old night watchman recruit named "Lyle Grinder" as they wandered the streets. As the day broke they returned to the tavern to mend their wounds in silence. Directionless, Ravanel prayed for a sign as the old bishop had once taught her.

It was then that young Lyle Grinder spoke up, telling the others about a rumor he heard - troubles of a supernatural variety in the mines of Goslar. With renewed purpose the team sold the extra gear they looted from the previous evening and headed out to find this new adventure.

Thursday, 28 November 2013

Darklands: Walram of Teck

This is part of The Darklands story.

Given their current track record of assailing strongholds and being severely out-manned and out-equipped by Walram's men most of Bhagpuss's suggestions involving combat were immediately thrown out the window, yet the team agreed that they couldn't just in good conscience leave this evil man alone now that they stumbled across his lair. The bishop then had an idea. It was crazy. It was dangerous. They all agreed to it.

The guards must have been surprised to see the group march up right to the castle gate. More so when Bishop Syp requested food and shelter. Walram was so curious that he accepted, letting the team dine with him that evening and giving them a room to spend the night in. And when they slept, he planned to kill them.


Possibly Walram.

Bhagpuss is not one to be caught unawares though, and after waiting for their guards to leave for patrol the group snuck out of their quarters and followed Gypsy Syl quietly to where she figured Walram's private quarters were. The robber knight was alone but still armed. The bishop suggested he surrender, but Walram had other ideas - charging at the team with his two handed sword in a fit of rage.

He easily knocked out the elderly bishop and sent Ravanel to the floor with a well placed kick, making the world go white with pain. When she regained her vision she only saw two figures left standing. It was Bhagpuss and his blade rammed deep into Walram's chest. After a moment, the robber knight collapsed to the floor dead. Beside him lay Gypsy Syl, a fatal wound to the abdomen being her undoing. Ravanel cried as she closed her friend's eyes for the last time.

Wednesday, 27 November 2013

Darklands: Divine Intervention

This is part of The Darklands story.

After visiting a second town just as dull as the first, the party continued their journey into the wilderness. While walking through a forest Gypsy Syl signalled everyone to a stop, having detected an ambush up ahead. Bishop Syp took the initiative an in a bellowing voice drove the fear of God into their would be assailants, causing them to flee before they even drew their weapons.

Don't mess with Syp!

Further in the forest the team was then beset by giant spiders as Ravanel tripped on a web! Knowing the danger they were in Syp used his divine powers to pray to Saint Perpetua for aid. His prayers were answered as the team was suddenly transported past the eight legged monstrosities. From their new location Bhagpuss spotted another castle in the distance so they made their way there without any more encounters. As they approached though, they all could feel something was wrong.

This castle was far more foreboding than the tower from before. The armed men patrolling the grounds and the walls wore the mark of mercenaries and thieves. There were no peasants that lived nearby, not anymore. Those that did were probably robbed and killed by the same thugs now residing here. Gypsy Syl recognized the tattered flag lazily billowing in the wind. This was the home of Walram of Teck, the robber knight.

Tuesday, 26 November 2013

Darklands: A sign from God

This is part of The Darklands story.

The party found themselves standing before a dark tower. When Bishop Syp tried to talk to the peasants that lived in its shadow they were too frightened to speak, but the look of hardship on their faces told him all he needed to know. Against the wishes of the other three in the party he marched right up to the guards and requested an audience with the residing lord. A request that was declined.

While the others wanted to move on, Syp vehemently stood his ground on getting into the tower and meeting this lord who puts hardship on his serfs. Gypsy Syl playfully suggested that they wait for nightfall and then scale the walls if he was so desperate. To everyone's surprise, the old bishop agreed and there was little they could do to talk him out of it.

Alas, climbing a tower wall without any equipment is a challenging task, one beyond the abilities of an elderly bishop. Fortunately he wasn't so high up when he fell, forcing the others back down to carry him to the safety of the nearby woods. The gypsy playfully questioned why the angels didn't catch his fall, and Ravanel suggested that maybe that was God's way of telling them to move on.

Also a sign to NOT try this without a rope.

Syp the Elder had no choice but to agree as Bhagpuss carried him off to the next town, at least until his leg got better.

Monday, 25 November 2013

Darklands: Looking for Work

This is part of The Darklands story.

The team decided to start looking for tasks and rumors at the tavern, followed by the town hall of Wismar City, and the castle keep itself. Alas there was no calling for an unknown group of adventurers in the town, in fact some places saw the guards throwing all four of them back onto conveniently placed mud puddles on the street. Bishop Syp decided they should visit the church for guidance and the team stayed to hear mass (a really long 3 hour mass).


When do we get to kill something?

By the time it finished it was night time, and as the group headed back to the tavern to evade the curfew they were set upon by thugs. Though one of the knaves knocked the elderly bishop unconcious, Bhagpuss, Syl and Ravanel made short work of them. Once he awoke Syp took this as a sign of their intended path. They didn't need to "look" for work, they simply needed to teach sinners a lesson.

With new found conviction the party departed Wismar City and began heading in random directions as Bishop Syp took the lead, changing direction whenever he felt "God's calling" much to the chagrin of Gypsy Syl. As far as she was concerned, they were just going in circles.

Sunday, 24 November 2013

Darklands: You begin in a Tavern

This is part of The Darklands story.

It was a strange dream of a gargoyle that inspired the 40 year old, retired bishop named "Syp the Elder" to go adventuring. He felt it was a message from heaven itself to help cure the land of its sin. Unwilling to see the many good reasons to enjoy retired life, one of his students named "Ravanel Swift" decided to accompany him to try keep him out of trouble. Being twenty years younger meant she was far more sprightly than the old bishop, but Syp knew they'd need a guide to lead them through the wilderness that the other two had been sheltered from their whole lives.

Fortunately Ravanel knew of just the person to help, "Gypsy Syl" a bard and vagabond of 30 years whose tales Ravanel would often listen to at taverns after her lectures. The worldly Syl was a bit hesitant to join the group at first especially being at odds with the pious bishop but was convinced by the younger girl to stay.

The final member of the group was one recruited by Syp. He knew that apart from a guide they would also need a strong guard to help protect them as they travelled the lands to do God's work. The only one available who was up to such a task was the 35 year old veteran soldier "Bhagpuss Catman". A stern warrior proficient in many forms of weaponry.

With the team assembled, the question that everyone asked simultaneously was... what now?

Syp had a follow up question.

The Darklands of Arkania

Inspired by Syp's retro gaming posts I decided to go back to a game that I really liked called Darklands set in Medieval Germany (and later on, Realms of Arkania). To make things interesting I'll be using characters based on people on my blogroll (and others) and will accept any result short of total team wipe. Though I'm playing on "basic" difficulty only I apologize now for any horrible fates that happen to you in the game. :P

So begins our tale...
1.   You begin in a Tavern
2.   Looking for Work
3.   A sign from God
4.   Divine Intervention
5.   Walram of Teck
6.   Rogues of Prenzlau
7.   Providence 
8.   Lothar of Bar
9.   Folkwin of Kyrburg
10. A Cold Winter
11. The Mines of Goslar
12. Flamed
13. The Source?
14. The Hunt is On
15. The Beast of Luveh
16. Oh, look at the time 
17. Jewel of Leipzig 
18. That Tarnhelm
19. Wanted
20. Party Crashers
21. The High Sabbat
22. That was Unexpected
23. Running like Mad
24. Graves of Vengeance
25. To Flensburg
26. The Great Monastery
27. The Great Escape
28. The Great Escape  Part II
29. Seige of Castle Schauffelin
30. King of the North
31. A New Quest  (Arkania)
32. Code of Thieves
33. Easy Going
34. Cult of the Nameless God
35. Unfinished Business
36. Lonely Inn
37. Keep moving Forward
38. Curian
39. Hermit's Lake
40. Distractions
41. Mountain Ruins
42. Truth in Rumors
43. The Missing Piece
44. Runinshaven
45. Hygellik
46. Pit Falls
47. Not the Sharpest
48. Two Years Later 
49. Summoned by Elsurion (Star Trail)
50. It's an Axe
51. The Order of Anathema
52. Revenge isn't Murder
53. Black Pelts
54. One Way Door
55. Going Deeper
56. The Salamander Stone
57. Evil Twin
58. Forceful Entries
59. Left Behind
60. Gorillas in the Mist
61. Denizens of the Swamp
62. Thalen the Mage
63. Pain in the A--
64. Freedom
65. The Pursuers
66. On the Star Trail
67. Phex Dungeon
68. Drug Addicts
69. Home of Ingramosh
70. The Devil You Know
71. Arkandor
72. The Dragon
73. A Reward of Good Will
74. Effing Elves (Shadows over Riva)
75. Customer Service
76. Suspiciously Familiar
77. Not Responsible
78. Stipen
79. Is this Moria (Level 1)?
80. Is this Moria (Level 2)?
81. Railroaded
82. Level 0 Gumshoes
83. Dog Gone
84. Toranor
85. Oh Gnolls!
86. Round Two
87. Law & Order SVU 
88. Ocean Interlude
89. Accused
90. Hunting the Fey
91. Moon River
92. Screwed
93. The Eclipse (Thea: The Awakening)
94. Character Building
95. News of the World
96. Cosmic Scales
97. Leshy Leshy
98. Tears of Peace
99. Magic Compass
100. Zmey
101. The Vision of Horos
102. Divine Quest
103. Rookie Mistake
104. Child Care
105. Ice Princess
106. Not going to "Let it Go"
107. The Leech Lord
108. Team Talarian
109. Unexpected Actions
110. Zmey You
111. A Hero's Reward
112. No Safety
113. Short Lived
114. Impending Doom
115. Kupala Night
116. Catching Fire
117. Thurazz's Hammer 
118. Last Memory

This story has ended for now, thank you for reading!