Showing posts with label Provost. Show all posts
Showing posts with label Provost. Show all posts

Tuesday, 9 June 2020

Wasteland 2: Poor Execution

[Part of the Wasted Land story]

Angel Oracle is a strange town controlled by the Mannerites, a group that prioritizes good manners. They get along very well with the squad and are none the wiser when Scotchmo steals the microscope from their clininc, however the guards still stop the team for a different reason: a death-row convict of theirs has escaped and naturally they suspect the Rangers had a hand in it.

Frances argues that it wasn't them, and the Mannerites give them an opportunity to prove it - leave one of their own members on the execution block and retrieve the convict alive. Either way, an execution will happen. To prevent an all out battle, Glenda steps forward and volunteers to stay as she has faith in her team.

They immediately begin the hunt in the nearby area and run into a nest of giant honey badgers who rip Provost to shreds! Fortunately Vulture's Cry finds tracks to follow that lead to a nearby house but a squad of gun-bots are already there firing into it. The Rangers destroy all of them but are too late to save the convict.

Returning in defeat, there is nothing they can do as the execution is carried out via twin tractors mounting chainsaws. The cries of despair are drowned out by the Mannerites cheering as the caged and chained Glenda is eviscerated, and then her meat gathered for a celebratory feast. Turns out the Mannerites are cannibals. Short of starting a war, there's nothing to do but refocus back on the task at hand, so the Rangers depart for Rodia.

What remains from the execution.

Insight: Should be obvious but stay away from honey badgers. And chainsaws.

Monday, 8 June 2020

Wasteland 2: The Other Side

[Part of the Wasted Land story]

Since his last air unit was lost, Vargas naturally puts Frances' squad on the next chopper and sends them across the mountains which to no one's surprise is shot down too. Fortunately Malice can land the bird with only minor injury to the squad who opt to establish an away base at a nearby abandoned reservoir, fortifying the place from the wild beasts who for some reason are much stronger here.

People can actually survive this?

Once secure they try expand to a nearby industrial scrapyard too but find powerful robot workers guarding the place, and while the bots are unarmed, they still manage to knock out Glenda and Scotchmo. Luckily Provost shows up inexplicably and saves them with his heavy caliber pistol. While he opts to join the team, his foreign language makes it unclear as to why or even how he got there.

The Rangers soon meet a group of traveling merchants led by Pistol Pete who ask them to help cure a sickness spreading in the nearby town of Rodia, which seems to have been taken over by mercs who protect the town from attack by murderous Synths (robot guys) while bullying and extorting the sick residents. Pizepi works out right away that the water is the problem, but without a working microscope the local doctor can't create a cure. Fortunately, he knows the clinic in the town of Angel Oracle has one so that's where the team head next.

Insight: You will need larger caliber and harder hitting weapons on this side of the map which are easy enough to get through combat, but for the first few fights you'll need to be more cautious against the beefed up and better armed baddies here.

Thursday, 4 June 2020

Wasteland 2: Darwin

[Part of the Wasted Land story]

After braving an irradiated valley the squad reaches Darwin City only to find it inhabited by zombie like ghoul-mutants! Slow but sturdy, these take a lot of bullets to put down - even with Provost's extra gun. Luckily Angela finds a small side street for the team to dodge most of the horde, and are led by Provost into a strange bunker. Inside, another ghoul - this one still friendly - stands among the remains of a robot man.

The ghoul says the robot deployed some sort of device on the lower floors, causing his kind to go mad and asks the Rangers to switch it off. Frances agrees. The basement is crawling with more zombie types though whom the team avoids via use of air ducts, but still have a shoot out against automated defense turrets guarding the cage of one peculiar green mutant dubbed "the Night Terror". Frances sets it free and it childishly decides to tag along.

It likes "candy"...

Eventually they find the corrupted generator and destroy it, freeing the zombies from their madness. One of the ghouls, Pizepi Joren, is so grateful she offers to join the team! She is accepted, as Provost stays behind to search for whatever it is he is looking for. With their task here complete, the squad heads back from the valley towards the Ranger HQ to rest and re-arm.

Insight: The Night Terror is an excellent bullet sponge, but doesn't help in any other way.

Wednesday, 3 June 2020

Wasteland 2: Wreck-It Ralphy

[Part of the Wasted Land story]

As the radio tower in the Ag Center had been crushed by a mutated tree, the team journeys elsewhere to find another tower - stopping by a diseased farm to cleanse and cure it. Eventually they reach the Rail Nomads camp, and save the boy Ralphy from drowning. Both he and the local drunk Scotchmo are interested in joining the Rangers, and are accepted.

It turns out the Rail Nomads are in the midst of a civil war with the track laborers using dirty guerilla tactics and mines against the oppressive and powerful train engineers whom Ralphy is a member of. Unfortunately Frances deems the engineers to be in the wrong and during a heated discussion between the two leaders, gets Scotchmo to lob a grenade at the engineer representatives  while the Rangers gun the rest down, basically winning the war for the laborers.

What every peace talk needs... a grenade thrown into the middle! HELL YEAH!

Ralphy cannot accept this and tries to then solo the entire team. Pump breaks his neck and stomps on his face. While the situation is resolved, the fighting destroyed the radio tower. Cursing under her breath, Frances consults her map again when a strange man called Provost approaches the team and talks at them in strange tongues. Glenda works out he is asking for an escort to some place called Darwin. Provost nods and points a finger at the map.

Insight: Giant Toads can eat the weapon you are holding. This can be annoying if you don't have a backup one ready.