Showing posts with label Parniyan. Show all posts
Showing posts with label Parniyan. Show all posts

Sunday, 19 September 2021

State of Decay 2: Sanctuary II

[Part of the Diary of Zombies]

The war against the plague hearts is going well with five destroyed now and no losses to Sanctuary II. Meanwhile ex-con Delara continues doing personal quests of collecting Donte's drug stashes. This bites the community terribly as a horde with two plague juggernauts follow her back into the base and smash Parniyan into paste before being killed off with loud gunfire. This only draws more and more hordes and specials into the base!

Erica, Beau and Little Joe are torn in half by juggernauts while Leland is crushed underfoot. Delara and Donte succumb to the swarm of plague zombies and both turn. Catherine gets her throat torn out by a feral and Krissy decides to flee to the nearby "Happy Campers" who aren't much better off as they are under attack by a plague juggernaut and three ferals themselves! She manages to recruit Alex from them before getting her face eaten by one of the ferals.


At least no zombification for her.

Somehow, Alex makes it to the police station and clears the left over zombies (the rest moved on or despawned) and recruits Dr. Jessica, body builder Dmitri, and city girl Bree as backup. It doesn't change their fate though, as they need to enter plague territory to loot more supplies. Alex and Dmitri are pounced on by ferals while Dr. Jessica gets caught by screamer hordes on top of her car. Eventually she tries make a run for it but is swarmed by the living dead.

Bree manages to get resupplied by Cash Beaumont then assaults the nearest plague heart in a dirty and cramped mens toilet at a local pub. While hiding in a stall provides excellent cover to destroy the heart, getting there she was scratched too many times and gains blood plague. Pinned in that tiny room she can do nothing as the timer runs out and the infection kills her right there at a rusty urinal. COMMUNITY LOST (map fail).

Insight: Much like the last game, all the "action" takes place near your active character. If you get far enough away from something, that something becomes dormant / inactive and in the case of most random zombies: despawn.

Thursday, 16 September 2021

State of Decay 2: Nightmare Zone

[Part of the Diary of Zombies]

Little Joe, Krissy, and Parniyan of Team Humanity abandon their destroyed vehicle and cautiously decide to go looting before heading to their target house base. The first thing they spot is a feral, and a plague horde with a plague screamer and plague bloater. Indeed, in Nightmare mode everything but ferals have the blood plague. They befriend the nearby enclaves "the Long Rangers" (who are useful as cover against the zed armies) and "wrench turners", mechanics who help repair vehicles. Leland and Erica of the latter group are recruited thanks to their useful skills as cars are very precious now.

Krissy manages to kill the first plague heart but it doesn't stop the plague in the area as the hearts are more numerous and closer to each other now so Leland recommends moving base to the local police station which seems to be very well fortified. Parniyan, voted leader of this group "Sanctuary II", agrees especially when the Long Rangers are wiped out by zeds and quickly befriends the nearby enclave of "Happy Campers" as well as recruits hopeless Beau, Catherine, ex-con Delara and her dealer-boyfriend Donte.


It's safest to attack plague hearts from outside AND on a vehicle!

To supplement their arms, Parniyan also starts doing bounty missions for traveling trader Cash Beaumont - someone that all the previous leaders had simply ignored (which is a mistake, as the progress of his missions carry over regardless of community). Over the radio they also hear members of the Network trying to save displaced locals flee from the captivity they found at the hands of Red-Talon, who apparently are looking for humans immune to the plague. It seems like dark days indeed, but Parniyan is sure of a light at the end of the tunnel.

Insight: Toilets are awesome for morale. Clean toilets more so. Also if you come across a locked door you DON'T want to bash, press the crouch key again to let it go.

Tuesday, 7 September 2021

State of Decay 2: Team Humanity

[Part of the Diary of Zombies]

With a surplus of fuel, Val sends out heart destroying teams armed with molotovs which does the job nicely while she plays peacekeeper between the enclaves of Rashida and Peyton. These two eventually join the Stragglers too as they end up saving each other more and more often. Soldier Umoren and squidman Dan also join, arriving with the warning that a large group of bandits is arriving into Drucker County. Umoren and Val deal with their many scouts and then find their base of operations, using long range sniping to take down all of them. With them gone Val is certain her legacy is secure (map victory) and they never had to move base once!


You'll need at least nine molotovs minimum per heart.

Downey isn't happy there though, so she takes the soldier Umoren and bad girl Rev from Team Sanctuary to Cascade Hills to settle into a house that looks a lot like the last base she was in. At least this one has higher walls. While Team Sanctuary continues to provide utilities to that region, the trio also get daily gifts from Val's Stragglers (benefit of winning as sheriff, you can have two benefits active). Surprisingly, it is Rev who earns the leadership of this group: team Humanity, as her goals align with that of Downey and Umoren. First job: build an army.  

Helping people around the hills they manage to recruit Nancy, Nestor, Lance, and stray cat Brandon. Alas, Nancy is exploded to death when she uses molotovs on a plague heart within an LPG warehouse, and Lance is killed in a firefight against people abducting doctors. Doctor Monique takes his place as the team moves into a huge container fortress that easily houses them all, even when soldier sisters Krissy and Parniyan arrive. Other than the heart in the LPG warehouse, the rest are pretty straightforward to clear with this team - even when low morale (out of meds) has them grumbling and considering exiling their leader Rev.

Insight: It took me a long time to work out that outposts have lockers that you can deposit and withdraw items to and from your main base. This makes looting easier as you don't always need to go back, unless you want to deposit rucksacks.