Showing posts with label Maneha. Show all posts
Showing posts with label Maneha. Show all posts

Thursday, 20 January 2022

Pillars of Eternity 2: Death in the Afterlife

[Part of the Cursed story line]

Journeying in Rymrgand's land of the dead is a dangerous task, especially since his servants are still on duty to "make things stop existing". Farcol is the first to have his soul collected and soon after Esme and Sofie are exploded on a firey bridge (it's a strange afterlife). Maneha also gets abducted by more tentacles for eternity this time (what is it with her and tentacles) before the team finally confront the undying dragon.

Gerrod somehow convinces it to go fight Rymrgand for power and it loses badly. Since it brought its phylactery to the fight (to power up or something), Rymrgand destroys it - ending the dragon permanently. The god is not happy that he ended up doing their work and decides all of the team should stay forever. Combat ensues and Dijaam is disintegrated into the White Void while Vatnir and Arzang are both crushed under Rymrgand's hoofs.


It did not go well for the dragon.

Only Gerrod and Iholikan make it to the exit and seal the portal. To make up for their losses a number of end of worlders are recruited: Rook, Ubin, Ludin, Yrsa, Zefr, and Petrus. Gerrod's fellow arena buddy Voghiln is also here and is recruited once he sobers up.

Tuesday, 18 January 2022

Pillars of Eternity 2: Aloth Abandoned

[Part of the Cursed story line]

Having suffered many losses the team joins the galleon of their old frenemy Aloth (now a leaden key leader), and his team Barik, Esme, Dijaam and Pahtira who are also in need reinforcements and also out to fight against a god, just a different one. With an uneasy truce, they head out and on the very first stop over Maneha pushes Aloth into an undead filled bog and leaves him to die like the worthless traitor he is.


When you let players name islands...

They arrive at their destination, an iceberg than inexplicably keeps growing. It is also inhabited by a friendly doom cult, waiting die at the hands of a black dragon which the team slay, but somehow it just gets up again!? Vatnir, the leader of the cult, explains it might have something to do with their lord's temple deeper in the iceberg and follow him to investigate. Also joining the team are a few adventurers who just got stuck there: Sofie, Iholikan Quinval, and Farcol - long lost friend of Arzang and Gerrod.

Ferocious bears within manage to slay Barik and Konstanten while Pahtira's excellent trap disarming skills fail her in the end, leaving her impaled in midair on a spear trap. Beyond is a magic portal to an afterlife the dragon is somehow cheating by having its phylactery hidden within. What is dead may never die sory of thing. The god of this realm, Rymrgand, allows passage through the portal but only for the team to hunt down and destroy the phylactery, because every time the dragon returns - the iceberg grows a bit more. They agree.

Sunday, 16 January 2022

Pillars of Eternity 2: Hell in Hasongo, Sayonara in Sayuka

[Part of the Cursed story line]

Having heard of statue sightings at the isle of Hasongo, the crew set sail there immediately to find the now destroyed fort overrun by nagas! Sagani and her pet Itumaak are bowed down by the snakes as others drown Grieving Mother. Tekehu also meets his end as he lures a large group into the powder storage and detonates it, turning all of them into soup. Both forces vacate the island with the team taking refuge at nearby Sayuka - another Royal Deadfire Company fort.


So many things go boom in this game.

However it isn't safe there either as local druids send an attack while the team is docked, and they lose Alias and Serafen to the wave of werebeasts before escaping to sea again. This time Ydwin leads them to a seemingly uninhabited island to recover, but in truth it is the lair of her ancient fampyr masters who drain Symm Haximus and Zahua dry before Gerrod and Arzang can put them all down. For her treachery, Arzang uses his magic to make Ydwin's head explode.

Luck seems to finally swing their way as they spot the giant statue upon exiting the cave and give chase to the land of fire giants and after sneaking past them Xoti manages to commune with it as it refuels with a massive adra crystal - learning it plans to destroy "the wheel", the very fabric of death and rebirth. Communication is cut short as the volcano they are standing in erupts, the lava melting Xoti into goo. Luckily the remaining survivors make it back to the ship for a quick evacuation back to Nekateka.

Thursday, 13 January 2022

Pillars of Eternity 2: Caed Nua Crushed

[Part of the Cursed story line]

By the time Arzang, Gerrod, Alias, Hort, Maneha, Mercy, Sagani, Symm, Zahua and Grieving Mother return from Defiance Bay they find their home of Caed Nua destroyed by the gigantic statue that it was built on top of! Hearing reports that said statue then simply "walked away" into the sea leads them to give chase on ship into the Deadfire Archipelago but lose it in a storm.


That's not how statues work as they lack flexibility but ok, its "magic"!

At Port Maje they learn from priestess Xoti that the god she worships has possessed that statue and so let her join the team. Also joining is a short and furry pirate named Serafen who tasks us with taking out a rival which both easy and humorous, involving an exploding harpsichord. He then directs the ship to Neketaka, the capital of these isles to restock, gain bearings and gain more crew including fampyr animancer Ydwin, masseur Konstanten, Royal Deadfire Company riflewoman Maia (sister of Kana Rua) and princely water shaper wereshark Tekehu.

Unfortunately they also lose Mercy and Hort to some random arsonists in the city. The pair are captured and burned alive.

Saturday, 10 April 2021

Pillars of Eternity: Dulf Demented

[Part of the Cursed story line]

The first stop for Dulf, Aloth, Sagani, Zahua, Maneha and the Grieving Mother is the Leaden Key hideout in the sewers where they murder everyone. Then it's onto the Ducal Palace to try get into the hearings but are unable to without an invitation. The only group left that may have one are the Dozens, but again they refuse to help.

Aloth convinces Dulf this is because they are on the Leaden Key payroll so they too are all killed and as the violence spills out onto the street - more guards and more brave citizens meet their end against the enraged Dulf. Eventually, when the streets run red with blood, Aloth points the attack towards Hadreth House, the local intelligence facility who again are not forthcoming with an invitation. "They must be on the take too," whispers Aloth.

So Dulf slays them all while Aloth watches with glee. In truth, only Hadreth House had the capacity to stop the Leaden Key and with them out of the way his mission was complete. With a flick of his wrist Aloth vanished, leaving the Dulf to face the justice about to befall them from his own friends as Symm, Hort, Alias, Mercy, Gerrod and Arzang arrive to stop the blood bath.

Out numbered and shaken by what they were doing, Dulf's team just stood aside as Arzang and Gerrod broke through the old wizards magical defences and then burned his mind, leaving him a stuttering and incoherent shell of a man.

Then they abandoned him there as he deserved - unrecognized, unloved and doomed to wander the streets of Defiance for the rest of his days.


The end.

Insight: So, this is the non standard ending of the game (kill Lady Webb) and one I got locked into since all the factions were dead. Supposedly, Hadreth House would also give an invitation to the hearings as a last resort but only if you personally kill all the other faction leaders. Too bad for me, this design didn't count on the Knight Crucible commander getting killed by enemy NPCs (the forge knights he so badly wanted to create). Oh well, I'll chalk that up to poor design, or is it genius design? :P

Friday, 9 April 2021

Pillars of Eternity: Devil Destroyed

[Part of the Cursed story line]

The Abbey of the Fallen Moon is well guarded, but fortunately the guards are all idiots as Dulf manages to bluff his way past them AND their leader, allowing Maneha access to their salt pool which removes some bad memories for her (by getting tentacled).


And the rest of the party just watched...

Indeed, the team only end up fighting one insane monk on the lower levels which Dulf then floods as a distraction so the team can reach the frozen lake beyond. There in the center is a huge chunk of a fallen moon - and the base for those mechazoid monsters. Fighting their way in, they find a way to sink the entire thing but not before the Devil of Carroc is pulverized into pieces. Dulf too almost dies in the ensuing collapse but is saved by Aloth who finally reveals he is a Leaden Key spy, but wants out of the organization swearing allegiance to Dulf.

The group returns to Caed Nua for a trial where Aloth reveals the Leaden Key are after all things animancy and are especially targeting the animancy hearings back at Defiance Bay. While most of the Black Pit crew vote against trusting Aloth, Dulf and the others overrule them and take them with him back to the city to continue the hunt for the Leaden Key.

Insight: Monks have some amazing abilities which makes Zahua pretty awesome. It also means fighting through the abbey will be super painful as all those monks have the same moves.

Thursday, 8 April 2021

Pillars of Eternity: Hiravias Halved

[Part of the Cursed story line]

Having cleared the dungeon, the Caed Nua group spend most of their time keeping the peace around the stronghold - a peace disturbed by a mercenary army attacking their quiet neighbour, the archmage Concelhaut.

As the mercs are jerks they are wiped out, only for the team to discover Concelhaut is a bigger jerk - and a lich! The archmage laughs at the notion of needing help and decides to kill them for their trouble. Hiravias is cut in two by one of his ancient death guards before the others can behead Concelhaut, taking his skull as a trophy.


That table is handy in separating the lich from his guardians.

They then meet one of Concelhaut's rivals, the archmage Llengrath, who orchestrated this attack. Llengrath makes a pact with the Caed Nuan's as thanks for their service - giving them another powerful ally.

Meanwhile Dulf is dealing with powerful enemies in the White March - giant mechanized men who are resilient to damage. They seem to be coming from the direction of a remote monastery, so Dulf leads his squad there next with the help of barbarian pilgrim Maneha.

Insight: Concelhaut's skull is the best mini-pet in game, as it allows you to summon the lich to help you in battle!