Showing posts with label Eris. Show all posts
Showing posts with label Eris. Show all posts

Tuesday, 23 September 2014

Keys and Treasure Chests

I find it interesting to see how each game delivers rewards to players, especially after killing tough bosses in dungeons. More and more it seems that these rewards come from treasure chests of some kind.

Guildwars 2 used to (I assume they still do) just have it as a pop up, treasure chest "button" on each participating player's HUD rather than an object in game. Neverwinter Online has a box at the end of each dungeon, often next to the handy exit portal, that can only be opened if you entered during "dungeon hour" (occurs every 6 hours) or if you brought a dungeon key with you.

You can get one free key a day provided you don't already have one in your inventory. As a typical F2P opportunity you can also buy said keys with the pseudo-real currency of Astral Diamonds (which you gain through real money expense or through doing in-game tasks). Some dungeons and skirmishes even have two chests with the bonus one requiring a different key made from other grindable currencies.

Ultima Online laughs at treasure chests when bosses can just explode into gold.

Then there's Warframe and its Orokin Vaults. Found on not so accessible Orokin Derelicts that consume a crafted key just to ENTER, there is always ONE vault hidden somewhere in the decaying space craft and if there's something Warframe is good at, it is hiding things in hard to reach spots that require good eyes and good parkour skills.

The vault itself needs a key to open but the type needed is random out of four. Since each player can only carry one key at a time this usually means to have a 100% chance of opening the room each member in a full squad needs to be carrying one. Of course holding a key negatively affects your Warframe, depending on the type you carry.

The effects to choose from are:
-75% health
-75% shield
-75% damage
-50% speed

Upon opening the door whoever used up the key is back to normal, for a short time at least because picking up the always single "mysterious artifact" (which you will only identify at the end of the mission) will again inflict one of those four effects on you at random.

Oh, and it also triggers an alarm that changes your enemies into the Corrupted faction, so if you came in geared up to fight things with fangs, claws and tentacles you will suddenly find them joined by heavily armored folks with lasers, heavy machine guns and rocket launchers. I suppose I should mention that while not as creepy as the Eris Hive ships these derelicts are far more dangerous, boasting some of the toughest foes and traps in the game.

Vault looting is completely optional though, which means to -earn- whatever it is you looted you MUST complete whatever your actual mission is on that space ship AND make it to the extraction point afterwards. Alive. Specifically the guy carrying the artifact.

So far I've done two of these and they were awesome as it felt we really "earned" that extra reward. I've run many more where I was the sole key carrier and the vault lock didn't match what I carried though. Those were slightly annoying! :P

What's your favourite method of loot delivery in game? Do you like having an easy exit at the end or would you prefer that people had to "get to extraction" on their own?

Saturday, 23 August 2014

Taken and Taken 2

[Post #24 of the Blaugust Challenge!]

I had the pleasure of watching these movies back to back so I thought I'd review them both in one hit. Taken tells the story of a stupid girl who manages to get herself kidnapped by some very bad Albanians. Unfortunately for them, a borderline obsessive and sadistically psychopatic Liam Neeson is quite attached to her and happens to be excellent at tracking down scum and making them suffer.

While my summary might be brief, it is an awesome to watch Liam's character on the hunt. There are a few intentionally annoying characters, but they all get their comeuppance during the course of the film. There are also very good action sequences and plausible enough gun play (though there's a bad guy at the end who must have been drunk to have missed someone of the protagonist's size with an automatic weapon).

He does benefit from some good luck too.

Taken 2 continues the story where the relatives of the Albanians killed in the first movie are out for revenge, so they do the logical thing and try to kidnap the protagonist and his entire family. Of course this doesn't quite go as planned as Liam's kill count just keeps going up. Fewer annoying characters this time around, replaced by a truck load of stunt men and women on narrow roads during chase scenes. The combat here is also pretty good, though the bad guys are hampered somewhat by occasionally not using lethal force (the perils of capture missions).

Both movies do have plot holes, mainly dealing with "how the hell do you kill so many people or throw grenades into public areas and not get arrested," sort of thing but they are easily overlooked with the enjoyment factor while watching. I give Taken four bullets out of five and Taken 2 three and a half bullets out of five - slightly less than the first movie because I felt the plot wasn't as tight, but still very enjoyable. 

Blaugust Bonus: I don't really have a strong urge to travel to see the world, so instead I might just talk about another of Belghast's writing prompts today -  "What is your favorite game biome? Games often have the same kinds of generic climates spread through the zones and levels. What is your favorite type of climate and why?"

An environment that's pretty is common place these days, which is why I'm picking a strange one - an environment that puts the player on edge is my current favorite. I am talking about the infested ships circling Eris in Warframe, especially the hive missions there where you (and your team if you have one) are sent to eradicate the infestation spawning pools on warped and partially broken space vessels. Ok, more than partially as you have sections where there is no atmosphere and you take constant damage while on your space walk. Of course, the endless swarm of aberrant creatures have no problem with it.

If you aren't outside running out of breath then you are in the claustrophobic, twisted maze of broken metal melding into the disgusting infestated biomass of growths and tumors. Bodies of the previous inhabitants can be found here too, and the blood curdling violin music helps set the scene nicely. No, it's not a pretty place. It's not even a nice place to visit, but it is one of the best "horror" setups I've run into which perfectly fit thematically to the game.