Showing posts with label Arkemyr. Show all posts
Showing posts with label Arkemyr. Show all posts

Wednesday, 2 March 2022

Pathfinder Kingmaker - Fairy Tale

[Part of the Cursed story line]

Aldori troops led by Lady Jamandi supported by Kesten's guardsmen and Jhod's faith push through the wild hunt forces giving an opening for Siegfried, Jaethal, Valerie, Bouquet, Arkemyr and Garret to reach the Lantern King (multi phased boss fight). Fortunately Nyrissa is here too and has enough strength to break her bonds and assist the heroes to defeat the annoying fireball who is banished like the weakling he is. Only the unimportant nameless extras and Jhod die in this final phase which is a resounding victory for the King.

Keeping his promise, Siegfried takes Nyrissa as his queen but also has a friends with benefits status with a young hot elf that looks like a younger version of her mother Jaethal. In fact Jaethal now wears her daughter as a living skin suit thanks to the ritual she learned earlier - making her both not-quite undead and also more evil than when she started. With a strong alliance to house Aldori, the untouchable ace Valerie remains as regent and lawman Kesten marries ex-bandit Bouquet while Archmage Arkemyr and thief Garrett return to their own lands wealthier than before.


Then Siegfried got more advisors through the cash shop?

That's it for Pathfinder: Kingmaker. Pretty cool game but also very long. The later periods of kingdom management are pretty tough with those super high difficulty checks, but not as tough/unfair as the later combats. Especially against swarms. I hate those things.

Pathfinder Kingmaker - Faeking Hell

[Part of the Cursed story line]

Nyrissa's foothold is well guarded as Gerrod is slain in a redcap ambush and Voghiln eaten by a purple worm simply to reach it (there's also a BS battle against a ghost army that needed a lot of loading), and once through Siegfried and company found themselves at Nyrissa's large mansion in the fairy realm, except for Linzi who ironically dies for real during the jump. Luckily pathfinders Crimson Fury the barbarianess, Ellert the ranger, Scatvi the cleric, Lash the Bard and the archmage Arkemyr (annoyed at Nyrissa's meddling) arrive as reinforcements for this raid.

In the course of the exploration Fassina and Nigga B are slain by forces of the wild hunt while Crimson Fury is fatally broken by an autumn golem before Nyrissa herself is located in the heart of the structure. The nymph summons hordes of creatures to her side which kill Ellert, Scatvi and Kaessi (and that's after I lowered the difficulty and spammed greater shout with Lash to stun her) before she surrenders in defeat - tearfully explaining that some elder fae god is making her do all this horrible stuff.


The goose made me do it!

Since Siegfried finds her attractive, he offers the nymph an alliance but said elder god "The Lantern King" who looks like a giant fireball suddenly arrives and decides he's not finished playing with his toys. He takes Nyrissa captive and opens a gate to Siegfried's kingdom - warping it horribly by bringing it to the fairy realm while resurrecting the shades of Siegfried's greatest foes (to extend the game because 80 hrs is not long enough?) and cursing the king with weakness.

And so Siegfried's forces gate hop to re-defeat the Stag Lord, the troll queen and kobold king. Lash is "finger-of-deathed" by the shade of Vordakai at Varnhold where Siegfried reunites with old ally Rollo who helps defeat the shadow lich cyclops(?). The reunion is short lived as Rollo is then killed by the true shade of King Irovetti at Pitax Palace whom Arkemyr destroys. This lifts the curse on King Siegfried who now focuses all his attention on assaulting the capital where the Lantern King now rules. Luckily Lady Jamandi Aldori is a woman of her word and arrives with troops to assist.

Monday, 24 January 2022

Pillars of Eternity 2: Merchants Murdered

[Part of the Cursed story line]

Only the two merchant factions remain as viable allies, and since the Valian Trading Company seem like nicer folk (despite trading in slaves) - the team agree to help them sabotage the Royal Deadfire Company by blowing up their base in Neketaka. This goes pretty smoothly until Ludin is killed by an RDC firing squad. Everyone is brought in for questioning at the palace and Gerrod spills the beans on the Valian plot while somehow maintaining innocence and the ignorant queen believes him.

As such the VTC members are put under arrest while the remaining RDCs are left in shambles, scratching both of as potential allies to get through the deadly ocean. Knowing they now have to go it alone, the crew start hunting down the remaining items they need to upgrade their ship including one piece at an undead haven where Rook is killed by a fampyr trio.

Soon after their old ally, archmage Llengrath, pays them a visit while riding atop her dragon requesting help investigating another island. Sure enough, its full of tentacles and horrible things but these horrible things also fight each other. Gerrod makes the most of that as they explore deeper, eventually finding it is the mysterious beholder-type god Wael asleep down here. Despite Llengrath's warnings, Gerrod makes a deal with Wael - freedom in exchange for destroying the giant statue. Wael agrees - all they need to do is find the target and call for him.

 
All beholders have lazers!

The horrible, gigantic tentacle monster that's full of eyes is then set free into the ocean and Llengrath leaves angrily - knowing full well the chaos such a creature will cause.

Sunday, 23 January 2022

Pillars of Eternity 2: Risky Research

[Part of the Cursed story line]

Back at Neketaka from the iceberg, the team attend a meeting at the Royal Palace where it is guessed that the statue's target is somewhere within a section of ocean far too dangerous for any one ship to pass. Instead, they would need to gain favor with one of the factions OR upgrade a vessel to withstand the punishment. The Royalty themselves are already crossed off that list as they hate the squad for freeing the captive dragon their water benders were leeching power from, so Gerrod tries to appeal to the arch mages next by doing research retrieval for the local arch mage Arkemyr.

Doing this work sees the deaths of Yrsa who is impaled by a horned whale at sea, Zefr who is clobbered by staff wielding monk, Maia and Petrus killed by arch lich Concelhaut who had reconstructed himself from their last encounter. What makes it worse is that upon handing the research over, Arkemyr promptly refuses to help. At least his apprentice Fassina joins the team but that's not really the help Gerrod was hoping for.


Really hard to keep these dead.

The next faction are the constantly infighting pirates, but since they are naturally scum Gerrod hires the master thief Garrett to make them squabble even more. As they execute one of their own leaders the team kills all the remaining ones of the pirate's council throwing that entire organization into chaos - crossing another potential ally off the list. Phht. What sort of allies would these scum be anyway?