Showing posts with label Willis. Show all posts
Showing posts with label Willis. Show all posts

Saturday, 25 January 2014

Farcry 3: The South Island

[Part of the Diary of a Marked One]

Since Hoyt was actually based on the next island I arranged with Willis to take a ride on his "private" aircraft (a single propeller thingy) as he was high tailing it out to Russia on another mission. After protecting him from an attack by the now leaderless pirates we took to the skies and he gave me my most favourite form of transportation on the island - a wing suit! Jumping out of a plane was meant to be scary, but it was actually very fun!

Upon landing I made my way to Thurston to meet Willis' agent there named Sam. This was a bit scary since instead of pirates, this entire place was full of mercenaries. Fortunately none of them recognized me so I was free to look around. I found Sam at the local poker game and was surprised that he is actually a german (as a side note, Farcry 3 is a great way to learn the basics of texas hold em poker)!

Iz gud to meet you, ja?

After finding a quiet spot to plot and plan he suggested that I go and "enlist" with the mercenaries. By that he meant go to where the rookies are, kill one and wear his uniform which would cover not just the tattoo but my face as well. This was the most tense mission yet since I couldn't risk detection OR killing any of the guards. Fortunately I can be quite sneaky when I want to be, and with enough patience and good timing I was soon undercover and attending the welcoming speech with the other recruits from Hoyt himself. Too bad killing him right there was akin to commiting suicide.

Monday, 20 January 2014

Farcry 3: Deals and Devils

[Part of the Diary of a Marked One]

In an appropriately named village called "Bad Town" I met Agent Willis who gave me the scoop about Vaas' employer, a Mr. Hoyt Volker - slave trader, and drug manufacturer. In exchange for getting info about the rest of my allies Willis first sends me to torch one of Hoyt's main drug fields with a flamethrower. After that trippy experience in which for once the pirates had an excuse for not being able to shoot straight, Willis then sent me to defend a different village from a pirate attack.


Yippee ki yay?

Well, not the entire village - just his informant Rongo who not only I had to protect from execution, but all the way uphill through the village to his house to find the coded documents he stole. In the end only Rongo and I were left standing, and I left him there in his burning house and burning town to try rescue another of my allies nearby, the pot smoking party animal who was being transferred via convoy. After intercepting it with explosions and making a quick get away by boat (during which I had to shoot down a chopper among many other pursuers) I finally got him to the cave where I kept my other rescue victims.

Three out of five meant two to go. After checking back in with Willis he said he had a lead on my next buddy who was sold to some boy lover named Buck (Australian from the accent). Conveniently I found Buck at the nearby tavern and he suggested a trade - my friend for some really ancient Chinese dagger which he claimed is on a boat somewhere. Since I had no option to... I dunno, torture him, or follow him, or do anything remotely intelligent I accepted the deal and headed down to the beach where I saw the medium sized cruiser just off shore. Good thing there was a jet ski nearby because I'd be damned if I had to swim through the sharks to get there.