Showing posts with label Tower District. Show all posts
Showing posts with label Tower District. Show all posts

Friday, 18 March 2016

NWO: Eldarth's First Three

[Part of Odd Jobs of Neverwinter.

Been playing more of Eldarth's Foundry quests lately and boy they sure inspire me to create stuff again. Here are three of the ones I ran... :)

Old Magic

Sage Ramiel has tasked you to assist him in finding traces of "Old Magic" in the orc overrun Tower District. Just how overrun it is depends on your choice at the start though with an interesting difficulty setter. Interesting to note that the enemies here respawn indefinitely which can make this benign "fetch quest" a bit of a hassle!

Also on display once more is his creative method of having indoor areas on an outdoor map. For non-foundry people, this means transitions between the two without a loading screen; something not easily done by mere mortals! Definitely worth a play through though it's worth bringing a fast mount for all the back and forth.

Calimport Arena

While visiting the distant land of Calimport, you are tricked (rather easily) into showing your prowess at the arena. While I don't quite like the story in this one, given I couldn't kill all the people I wanted to, it's still a very impressive and very visual quest. The zone seems entirely made from scratch and is beautifully designed, as are the awesome effects during the arena battle. It also looks like Eldarth was experimenting with currency exchange in this one.

Built from scratch!

For those not big on story, you can skip a lot of the optional conversation though and just head in to get your combat on. :)

Under Siege!

You must help defend a dwarven keep in the mountains is under siege by Winter forged forces. In typical Eldarth fashion, the keep, special effects and NPC costumes are great. Strangely there's very little fighting in it which is a bit of a downer as I left feeling the dwarves would have had everything under control. Also one of the ice giant engineers with ridiculously short arms never actually leaves / is killed after the siege is over. A little odd given the care given to the rest of the map.

So much detail...

Still a pretty place to visit, just don't expect much action.

Tuesday, 13 August 2013

Contract Terminated

Part of the Tales of Skrmischa in Neverwinter Online!

Started off with a pretty good run this time with...

ELUS DE L'ARENE @ Louwang (NW-DTRP2Q289)
A simple arena (on fire) where I defeated a bunch of kobolds and ogres, followed by...

Dungon Crawl @ Loomon (NW-DBCJA5K95)
A stroll in a gorgeous forest that unfortunately was filled with undead. Completing the mission was super easy though, allowing my to bypass pretty much all the enemies but I decided to swing back and clear them all out anyway.

Alas upon my return to the city I learned that Lord Neverember had issued a Call to Arms - a recurring special event that allows people like my employer to participate in skirmishes they had previously missed. This will probably be happening at a rate of one per weekend starting with the Orc Assault in the Tower District which my boss personally participated in. It is no surprise then that my initial contract to level up and run those myself has been ended. Didn't stop me from running the same skirmish myself though, and the amount of loot I took from those orcs was a good start to fund whatever my next foray would be.

So Many-Arrows!

Monday, 5 August 2013

Highs and Lows

Part of the Tales of Skrmischa in Neverwinter Online!

With the Blacklake Terror out of the way it was time to gain experience on more missions starting... in space?

The Assault on Xiloborg @Rawklawbstar (NW-DAHW7N6PW)
No idea how I got onto this alien landscape but there are lots of spiders and driders that needed killing. First to get past their web shield, then under a space bridge and finally into a furnace chamber with exploding platforms. Interesting mechanics and environment but, no nice reward chest at the end.

Goblin Raid @ Prettz77 (NW-DPUB2D0HF)
At least this was more down to earth. A large group of goblins led by an ogre had invaded the Blacklake district and it was up to me to clear them out. An easy task, though the boss was a bit more challenging. Fortunately they also had a nice treasure box which made killing them all the more fun!

A Tale of Banditry @ Aerudengineer (NW-D13PIQ602)
Then it was off to rid some bandits from a some strange farmland with floating houses. Once inside I encountered "Ghost Fighter Human 1" again, and just like last time could not open a door meaning I once more abandoned him to his plight.

EPIC RUN DRAKNESS DUNGEON @ hitmancros3 (NW-DP4DVWWRP)
Honestly the first thing this task involved is examining a plate atop the tavern spirit tower in the Tower District. Not sure where it lead next as there were no hints, but while up there I fell into the spirit well into an ominous secret area filled with the bones and spirits of other people that fell down the hole, including an arch mage. How does one become an arch mage when you are silly enough to fall down holes anyway? Fortunately his ghost was nice enough to teleport me out!

They obviously forgot their rings of feather fall.