Showing posts with label Shadow Shaman Ingkara. Show all posts
Showing posts with label Shadow Shaman Ingkara. Show all posts

Saturday, 28 February 2015

Vindictus: Titles and Special Potions

[This is part of my Vindictus tutorials.]

To be the best you can be, you must hunt titles. I didn't realize that for a long time, thinking that like in Mabinogi - only stats of your active title are given to you. Nope, ALL the stat boosts of EVERY title you earn applies immediately regardless if you are "wearing" any title or not. Press "c" to open your character tab and then you can click the "titles" button to see what you already have. The ones that you have learned about but not yet earned are grey, but clicking on them will reveal what you need to do to earn it. Be sure to check with Aislinn at the general store for the equipment set quests too as those also give titles.

Speaking of stores Ernmass at Colhen inn sells some neat stuff for AP, the handiest I think being the Merc Heal potions. Unlike regular potions that have a drink animation and are less effective when moving, these heal the full amount immediately. Alas the other two handy potions I've only seen from Level Up gift bags - the Lion Roar potion which basically nukes all spawned minion enemies and the Dead Run potion which doubles your movement speed for 30 seconds. These also have no drink animation and activate immediately. The Dead Run is pretty handy to out walk attacks that are otherwise difficult to avoid.

Easily out walked Shadow Shaman Ingkara's explosive tracking spells.

As a bonus tip for Crossgun Kai players, you can shortcut your way through Ainle by placing grenades at the wrong side of locked gates and detonating them. The explosion radius is large enough to trigger the switch saving you a little time and usually an encounter or two.

Wednesday, 17 December 2014

Vindictus: Sewer Sniping

[This is part of my Vindictus tutorials.]

More tips today but these are more for a Kai/ranged type.

The sewers are both an excellent and a horrible place for a Kai. Apart from being tight quarters and home to some agile lizardmen assassins (who are perhaps the only trash melee mob that manage to get up and damage me in a combo), it features very few types of boss chambers. The first is little more than a slightly larger than average square room. This type sucks, and you will have to fight fairly against the usually spry (ratman kung fu dude) or cheating boss within (I'm looking at you Shadow Shaman Ingkara - who summons shadows of other bosses to help him)!

Fortunately the other type of boss room is much more favourable, and is connected by a few passages to a portion that looks like this:


The bosses in those chambers can be lured back here, and then by simply standing on a different level you can snipe them at your leisure. Only the lizard assassin boss I think has means to chase you up and down, but even then it isn't consistent, giving you ample time to displace and snipe him from
elsewhere.

There's also one boss, Warrior Chuilin, who has a cliff. You have to be a bit speedy to make sure he is downstairs while you are up, but if you stand at this spot his AI breaks and again you can snipe the otherwise dangerous boss to death.

Owned.

Lastly, the raid boss Thor - a giant electric frog, is pretty easy for a Kai player in a group. Stay away from the frog. Stay out of the water. Fire at will. Easy peasy.