Showing posts with label Ray. Show all posts
Showing posts with label Ray. Show all posts

Sunday, 12 November 2023

Xenonauts: Tarantula

[Part of the Xenonauts story]

With the 60 scientists keen on getting their hands on live captives samples, the soldiers are equipped with gas grenades which they use to nab a lizardman grunt at the cost of Ray Santos and Lily Shen as you need to be kinda close to throw said grenades. Alas the grunt knows very little so a second base "Tarantula" is established South America just in time to shoot down an alien corvette!

This one is literally inhabited by bullet resistant terminator robots and odd floating disc drones that kill Commander's old buddy, Central as well as Sherrif Val and Brenda Catatonic. It's only at this point that I realize corpses can be looted for potentially superior firepower! Also, to combat this new metal threat the Xenonauts now deploy a hunter car during away missions. This machine gun mounted killing machine takes the slots of two soldiers but it is well worth it as now the squad just sits tight until the car clears the map while locating the UFO. Pity it can't capture it though.


It's worth the two soldier slots on the drop ship.

The aliens response is to conduct a terror raid at Paramaribo, led by lizardmen who are now joined by reapers (who are basically XCOM Chrysalids) who move quick, kill in melee and turn their kills into impregnated zombies. Once the zombie is killed a new reaper pops out of it. It's a vicious cycle! Thanks to the hunter car (which runs out of ammo) and a good firing line the Xenonauts triumph and even manage to capture a lizardman leader!

Decluttering Day 21: "Hitman" duck.

Friday, 1 October 2021

State of Decay 2: The Forsaken

[Part of the Diary of Zombies]

With more and more enemy enclaves appearing Kraken takes the lead and begins sending out execution squads to eliminate all of them, especially when informant Guy arrives seeking asylum with a warning that all these groups are banding together under a new coalition. Daniel manages to locate some of these and Kraken takes Guy to confront and kill them, leaving the last one alive: it's Chavez!?

He spills the beans on the coalition HQ at a nearby factory then somehow dodges Kraken's execution shot and escapes (bugged out as she fired the completely wrong way). Kraken and Guy race to the factory and kill what they think is the coalition leadership, returning to Fort Marshall in victory. Elsewhere the true leader, Ray Santos, meets with Chavez and IzzBee - saying Kraken's group have killed more humans in the past few days than the zombies. Chavez indicates Beebo Bee has already modified the Haven protocol at the base, all that is needed is for IzzBee to send the kill order against these Forsaken.

Unwilling to be part of another mass murder/accident IzzBee refuses, but Dr. Hoffman has no qualms about testing CLEO's capabilities and sends the order herself. Everyone at Fort Marshall is suddenly wracked with excrutiating pain as their brains begin to boil and one by one their heads all explode. They aren't so much different from the zombies after all, and CLEO is happy to continue to meet her mandate of "protect the most humans". Community killed from legacy screen - only Beebo Bee survives!


Heads go pop!

Insight: It was fun to revisit Trumbull again after Heartland, I just wish IzzBee's Red Talon drop quest wasn't so repetitive. Also at a guess, there's a good chance Quincy, Helena, Keesha and Isaac are dead too from the Jurassic Junction incident as those are all optional characters to play/encounter. On the flip side Captain Logan has a better chance of showing up again than those four as he is a mandatory character from Heartland.

Monday, 27 September 2021

State of Decay 2: Odd Friends of Haven

[Part of the Diary of Zombies]

Hearing that Trumbull Valley is open again, Zeb, Hailey and Kraken from Hamlet Squad arrive to the radio welcome of Ray Santos, "the valley's protector", but find rumors of it being safe are false as it is home to plague hearts just like everywhere else. Luckily, since Kraken assisted an odd stranger named "Clutch pinya" (multiplayer for 15 minutes) she was gifted some godlike (definitely hacked) weaponry from him: a trio of automatic weapons with 999 bullets all in one clip!


Mmm, that looks legit...

Hailey and Zeb use these weapons and within the first day eliminate all the plague hearts around (standard difficulty only) and start doing jobs for bounty salesman Cash Beaumont and a group of scientists up in the mountains working on some computer gizmo called CLEO. This group includes Dr. Hoffman, IzzBee the hacker and reformed thug Mickey Wilkerson who comes along for some scavenging missions and find the grave of someone named Malik while doing so.

Taking the leadership position, Hailey decides to go recruit loner Al, gardener Poldo, sexter Raney, soldier Rhino, electician Buck, and lawman Anselmo to move from their checkpoint base to a Red Talon fort at the fairgrounds where ex-Red Talon Chavez and his buddy Beebo Bee assist in getting things running again and after over a week of helping the scientists they eventually them to visit the base to install CLEO's Haven defense protocol.

The zombies launch a siege during Haven's installation but are outmatched by the guns the team has. More so when the Haven finally activates as it boils the head of any zombie within safe zone distance to make their heads explode! Zombie sieges are now a thing of the past.

Insight: Haven is fueled by spare parts. LOTS if you don't have power and water. Only 25 per day if you do.

Saturday, 25 September 2021

State of Decay 2: The Gauntlet

[Part of the Diary of Zombies]

Despite how sneaky Quincy is (he's so sneaky that he lets all other companions sneak) it is new recruit Isaac, who joined to get away from his husband, who has the best solution to harvesting bloaters: he can produce scentblock, which effectively makes the users undetectable to zombies. With this, Helena and Keesha go on a harvesting spree while Quincy gains a new partner in Chavez, a Red-Talon merc abandoned in the region to help hacker IzzBee take control of the AI called CLEO to provide support drops for the team.

The girls harvesting results in 31 plague busters, while Quincy manages to make some extra ammo and masterwork rifles in preparation for the assault on Marshall back at base. Malik and Logan clear a pub near the outer most plague wall of Marshall for easy access to the gear then Captain Logan sends the civilian away to handle the siege personally.


Winners use high ground.

Using Malik's small car as a combat platform, Logan destroys the first wall but is thrown from the roof by a plague juggernaut! Luckily he has spare busters to take down the horde and the big guy (2 to down a jugg) before resupplying an working on the next three walls - all of which have great firing positions from on top of containers! It really comes down to using every single plague buster and bullet though, with some wiley-pete grenades at the end to defeat the gauntlet of plague walls - and destroying the last one seems to kill all the zombies in the area!

As expected, there is something in the middle of all of it - a CLEO drop pod which seems to be the source of the plague!? Dr. Hoffman gets to work in finding answers but none are revealed as this results in a map victory!

Insight: By now you know zombies are vertically challenged so always look for high perches to fight from. Pressing jump THEN forward lets you climb higher stuff than if you press forward AND jump.

Thursday, 23 September 2021

State of Decay 2: Network Expedition

[Part of the Diary of Zombies]

Quincy and Helena arrive in Trumbull Valley in search of Ray Santos, an old friend of their boss. The first person they find is Malik though, and for the little task of clearing out his old base he is happy to provide information and so they do this, taking his small yet spacious car to Jurassic Junction - the biggest base ever! Quincy uses his stealth skills to farm up some plague samples and supplies afterwards before he and Helena head off to the coordinates Malik provides - finding Ray and his mechanic gang to be having easily solved radio problems.


Sometimes cars just fly off on their own. Best fix if you are at base is to quit and load.

One of Ray's associates, Keesha, also reveals they are having "rent" problems with Mickey - a scum bandit thug in the area who is easily scared off. Keesha decides to join their proactive group thanks to this and helps establish outposts in town while at the same time avoiding plague hearts as for a change, that doesn't seem to be the main goal here... instead that is spelled out when Keesha and Malik meet Captain Logan, the last soldier in the valley, and his ally Dr. Hoffman. They explain the military had come in and were wiped out trying destroy a new type of growth: a plague wall!

He demonstrates the resilience of one such plague wall at a downed aircraft. Only with Dr. Hoffman's newly invented "plague buster" grenades crafted from plague bloaters can the hard outer shell be exposed (temporarily) to damage the bulbous growth within. Like plague hearts, the walls also summon zombies to defend it but with the supply of "plague busters" the Captain brings, they aren't a problem (lethal to them too) as the plane wall is destroyed.

Logan then explains the town of Marshall is surounded by plague walls, and believe that whatever lies in the center is the key to undoing the blood plague. After collecting equipment to let them produce their own plague busters, the Network Expedition crew is tasked with the onerous task of harvesting plague bloaters.

Insight: Heartland has no customizable difficulty setting. All zeds have blood plague and you have a limited pool of fixed survivors, however all these survivors are pretty strong and the combat difficulty itself is below dread since you can ram your car into many enemies AND there are many cars available.

Tuesday, 27 December 2016

Dark Souls II: Silly Little Human

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

The shrine is a pretty cool place. There are tons of dragon guards around, but they just bow and salute me as I pass. The few giant warriors aren't as nice, but at least I can handle them since they come individually. During my exploration I nab a petrified egg which angers one Dragonfang Villard whom I have to kill. I then find my ninja buddy Bashful Ray in a lower courtyard - he's here to kill the dragon!

EEEP!

Well, since he helped me before I decide to return the favor but those dragon guards are onto us immediately - swarming Ray in the final ascent. I can only sprint past as he uses his last lightning jutsu before being impaled by twenty different things. Somehow I reach the ancient dragon and he is massive! He also tells his guards to piss off and senses I'm a candidate for the throne.

That's right, it's me!

After giving me a strange heart which he tells me to use on "the withered ones", he tells me to go away too. So I take a few selfies then draw my sword and attack in true heroic knight fashion! "This is for Ray!" I yell, just before the dragon sighs and insta kills me with his little toe. Undeterred I do it all again, the dragon guards letting me go this time (provided I duel the big warriors on the way). Obviously I need to be more agile!

The dragon is unimpressed and stomps on me again. "Damnit, this isn't over!" I whisper at him as I vanish back to the bonfire. Looks like I need to level up a bit.

Saturday, 10 December 2016

Dark Souls II: Crushed

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

It seems Lucatiel is stalking me, and she admits as much when I find her hidden in one of the caves down here, saying she was tempted to kill me and take my souls to prolong her own time. Instead she assists me with fighting the boss of the area, who happens to also be the sculptor of these statues - a massive writhing mass of bodies called the Rotten. It flattens me a number of times before Lucatiel and I finally defeat it, earning me the third "great" soul.

A monster with a hobby: Sculpting.

Beyond him is a strange altar which warps me to a new zone but giant locked doors prevent me from advancing further. Before leaving that pit, Lucatiel advises that there are other hidden paths below which I go looking for, encountering and slaying three club wielding giants in the process. Proof that "the last giant" was also inappropriately named. There's also a strange old guy in a wheel chair down here but he's not very helpful so I just leave him there and warp back to the poison assassin forest to see if I can now explore a higher area where the staff and whip mummies were previously kicking my ass.

The answer is yes, mainly because I find Creighton the axe man and a ninja named Bashful Ray to assist! After clearing them and crossing a long, rickety rope bridge (which I managed to fall off once due to carelessness), we slew a tough red guard at which point Ray used his ninja skills to vanish. Creighton and I continued on to face a skeletal chariot! The death machine just made rounds while it patiently waited for me to kill the necros and their bone minions, then shut a gate on its face. With caution I managed to slay the bonemare after that. Alas, Creighton did not survive.

The red guard was worse than the chariot.
Maybe he is from the Elder Scrolls?