Showing posts with label Obsidian Sanctum. Show all posts
Showing posts with label Obsidian Sanctum. Show all posts

Monday, 15 July 2013

Aspects of Fun

Part of my Explorer of Tyria journal - you can find the rest here!

After a nice break where in I got to do other stuff (including exploring a vertically challenging aetherblade base within a holographic mountain) while the rest of the populace helped capture Aetherblade Captain Mai Trin in her dungeon, I returned to news that a bunch of flying merchants had docked at some difficult to reach cliffs to display their wares. I like exploring places so I headed on down via ship to visit the spectacularly beautiful (yet deviously deadly) Labyrinthine Cliffs where these Zephyrites had parked. Not only do they have interesting goods (most of which are dangerous - where do they get this stuff and more importantly why are they selling them to unsuspecting folk?), they also have developed a form of travel using aspect crystals to either dash quickly, jump high, or jump far and pray to god you don't end up as a splat on the ground as you climb higher up the dizzying heights. Being sadistic bastards they also setup a scavenger hunt for sky crystals in the zone to encourage self-termination via gravity.

Insane and Insanely Pretty!

High atop their anchored sky ship (which have diving goggles on the prow... as I said, these people are psycho) you can participate in their "aspect training" which comes in the form of a race. A very fun yet very annoying race. Took me 28 tries before coming first, mainly due to aspect lag (a skill ANet didn't forsee nor cater for). I did come up with a short list to help others overcome it though. The Zephyrites were also victims of robbery, not just from random Aetherblade raiders but from skritt running off with a bunch of their kites. The bastard rats even took the time to hide in various jumping puzzles, one within a fractal and one in the PVP Obsidian Sanctum.

Ofcourse I did all the above and kind of regret not chasing down the Aetherblade Caches in the other JP's and mini dungeons previously because I forgot how much fun they were. My favourite was the final kite at Obsidian Sanctum. Upon entering the Eternal Battlegrounds to find that an enemy server, Drakkar Lake, had complete dominion over it (them Germans are good at war). I had to aid my Gunnar's Hold compatriots in violently capturing our low lands corner including three nearby towers and the keep before making my way into the puzzle proper itself, solo. Inside I encountered maybe ten more Drakkar Lake players (in various small groups), any of whom could have really ruined my day but through salute/dance truce (opposing servers cannot hear chat; you can only communicate through action) I freely passed all of them without any aggression whatsoever.

With a boost in achievement points which will help my later achievement unlocks I also was rewarded a permanent quartz node as a symbol of my awesome ambassadorial skills (I don't recall doing any ambassadoring though). Plotwise the newly appointed Captain and ineffective ex-Lionguard Investigator/Policewoman Ellen Kiel is going head to head with Black Lion Company founder Evon Gnashblade. Both trying to secure a trade agreement with the flying salesmen to help their claim to the vacant council seat, made that way from the events last month. I didn't really pay attention to the politics. There were cliffs to be climbed! :P

Sunday, 25 November 2012

Week #12 - High Forces

Part of my Explorer of Tyria journal - you can find the rest here!

The opening of Southsun Cove and investigation into the new Consortium led to some higher guild member activity this week, but alas due to timezone mismatches I think only Yue and Austea were able to participate in every event, including slaying an ancient karka! I kept myself busy too by pretty much attacking every single jumping puzzle and mini dungeon in the game with my alts (in the low level zones for cheaper respawn fare) and main (everywhere else) and have now completed the vast majority of them, with Yue helping me through the visually impressive Obsidian Sanctum. Stand-outs for me were the also incredibly pretty Hidden Garden (which Faiotan, who I had met in a Fotm PUG last week, helped me access), Sector Zuhl which was quite forboding since the dredge dug too deep (soloed that Giant Destroyer Troll!), and the new Skipping Stones which is incredibly fun (but just short of that Clocktower). 

The Dark Reverie, while not so fun is a painful but necessary lesson in air-kiting apparently and if you are attempting Coddler's Cove make sure your graphics settings are higher than "low" because when I went there there were a ton of orbs missing. Managed to also get into a random team to run the Ascalon Catacombs story mode which was entertaining but what I found even more fun than that -or- the jump puzzles was the dwarven ruin at Dredgehaunt Cliffs. DL and I went in not knowing what to expect and it was FUN! They should make more open-world dungeons like this in my opinion. They can even share the same "darkness" mechanic. Much better than having to get 5 people to run one of the instanced places, making it quicker to organize.

Lastly Yue, DL, Thaldir and I managed to encounter AND defeat the Claw of Jormag (twice) this week. He's certainly the most annoying of the dragons thus far but that also makes him the best "boss" battle having extra abilities of both the Sunless one and the Shatterer. Well, when people aren't just farming his summons that is.


I'm gonna farm that dragon good... eeeheheheh!