Showing posts with label Halai. Show all posts
Showing posts with label Halai. Show all posts

Monday, 24 February 2014

Dead Island Riptide: E-E-Elec-Electrical Scraps!

[Part of the Dead Island Diary]

It's side quest time on the island and thank the developer gods that they decided to include a fast travel system in this game, otherwise this would be literally hours of walking through horrible disconnect zones. The walking itself isn't that bad. Getting d/c-ed is BS. Other than doing a few of the instanced locations for nice loot and saving random trapped people, we accomplished a few things this session, the first being that we discover Jacqueline is an idiot. She didn't come with the rest of our team and instead opted to stay again in her theatre. This is only slightly better than the handful of women that opted to remain in Halai Village, just waiting for the plague to blow over. Even telling them the fate of their missing friends did nothing to change their minds.

We also helped out the Zombienator, a local "superhero" retrieve his cape, shoes and fish to help him fight zombies. There was another guy in an apartment who kept asking for stuff too, but by the third iteration of him going "oh... I don't remember what these are for, but could you get x now?" we decided to let him rot. Our most important sidequest this round though was a simple delivery trip to Dr. Kessler back at his Dome lab, where he wants the rather commonly found electrical scraps item for his non-descript inventions. Given the late stage of the game and the number of these items we had on us, we went to town unloading on the good doctor.

"Electri... E... Ele... Electrical Scraps, bring them to me," he would say - or try to because giving him the next one forced a line repeat leading us to believe that the good doctor is actually a robot. This must have been the single most rewarding quest though. Each scrap gave 30+ thousand XP (same as canned food and painkillers but those items are more rare). In comparison killing one of those "dangerous" screamers gives 6k.


Congratulations, you have just won at life!

This is a perfect example of why levels should be done away with, as it meant handing the doctor something in my pocket increased my skills far faster than fighting any zombie present on the island. ELECTRICAL SCRAPS - It's the stuff of heroes!

Sunday, 9 February 2014

Dead Island Riptide: All Kinds of Crazy

[Part of the Dead Island Diary]

Finally we reach Marcus Villa's house, only it is inhabited by some locals who deny our entry until we provide them with some medicinal bark. Geesh, we just can't catch a break! Once they are appeased we come in and trash the joint, finding the strange maps we needed. At that point we are called by Paradise camp to return post haste as Marcus Villa is there and acting weird. We get to see how weird when we arrive, with him stating that the immune should be eaten by the others to save mankind. I guess he's a cannibal then?

Since everyone refused the genius sets the entire place on fire, summoning another massive zombie attack which sees specials like floaters, thugs and butchers also participating. Fortunately Harlow arrives via boat after a few waves and everyone (at least I think everyone) escapes and relocates to the nearby fishing village base. At least this place has walls. Annoyingly though as Jim points out, there are no guns... still!

It's ok, maybe they have a battalion of zombie eating plants here.

On planning what to do next Harlow suggests we talk to a Dr. Kessler as he would know about the alternate path to Henderson as well. Why are you only telling us about him now? And where the heck did all these other boats come from? These mysteries and more shall hopefully be revealed in the next session!

Thursday, 6 February 2014

Dead Island Riptide: That was a Dead End

[Part of the Dead Island Diary]

Once we had our hard earned boat we managed to get to the nearby bridge leading to Henderson, except it was broken! Dismayed that we had absolutely no way to cross the lagoon which blocked our path, we had to get our boat (which couldn't possibly cross a lagoon) and make our way back to the fishing village to ask for a different way around. They said this religious leader named Marcus Villa would be able to help, but he was currently missing. It was easy enough to actually find him but those people really didn't want to leave their compound.

After saving Marcus he told us of some maps that could help us cross the lagoon at his house, and as a bonus the fishing village actually let us into their safe zone which was great. We met more people who needed more things done, medicine (and some shrooms) related mostly, so we went and did those first. One of them was pretty bad in that the infected runners would not stop spawning in a particular area. Fortunately we managed to push through and collect whatever it was we were after (drugs I think) and that made them stop falling out of the sky.

Swinging by "Paradise" to drop off more gear and build more weaponry (most of which is ludicrous) we noticed that boats have begun popping up everywhere, including right beside the first base camp. We kinda want to kill Harlow now for sending us all the way across the damned island to build one. >:(


I guess we'll let it slide since she did pull us from the beach.