Showing posts with label Call of Duty. Show all posts
Showing posts with label Call of Duty. Show all posts

Monday, 22 January 2018

Call of Duty 4: Modern Warfare

FPS the movie?

A very theatrical shooter that lets players be regular soldiers with no superpowers (well, apart from semi-regeneration). I very much like the replayable tutorial mission in this as it is very important in upping the players skill level (for any FPS game) before they hit the field. Compared to the other FPS games I've been reviewing lately, Call of Duty 4 is not a long game - but it is a difficult one.

The graphics, game play, ballistics, AI and voice acting are all top notch. It's almost always on the rails though with only one way forward - just like a theme park ride. While I don't quite like the multiple perspectives the story entails, it is serviceable. The "flash back" mission to Pripyat is perhaps one of the best levels I've ever played - not just because it scratches that S.T.A.L.K.E.R. itch.

Look out for those Monolith soldiers...

The biggest drawback is it does suffer a bit from clown car baddies, where sometimes there seems to be no end to them coming out from literally nowhere, and can be intensely frustrating. Still one of the best FPS games I've played and one I definitely recommend, I give it 4 Calls of Duty out of 5.

Friday, 24 July 2015

Game Design: PvP in "Story-Based" Games

[Part of my MMO Design Folder.]

I quite enjoyed playing through single player mode in the Assassin's Creed series as well as the Batman: Arkham series. As you probably know I am always behind in terms of keeping up to date with them because of my spending habits on games (ie. I don't). I keep finding though that some of these games have a small PvP section to them, like bonus content. Sometimes these sections also sound pretty cool.

The problem I'm seeing though, perhaps because I'm on the older games, is that almost no one is playing these modes. Not enough to even start up a match from my personal experience. I have to question then the wisdom in spending resources in developing a part of the game that is surely going to be unplayable over time. Surely it makes more sense to dispose of it and completely focus on the story campaign? I've found cooperative modes often follow the story line as well like in the Sniper Elite: Nazi Zombie Army series so that's not really an issue. If you have allies cool. If you don't you can still go ahead.

It's just the logic of the PvP thing I don't understand. As a mainly co-op player it's quite likely I am mistaken, so I ask you dear reader: In games like the above, how many hours did you spend playing through the story and how many hours did you spend playing in the competitive PvP modes? Surely Call of Duty guys clock more PvP hours than story hours right?

Thursday, 9 June 2011

Lost in the company of zombies

Usually when you play a first person shooter, you envision your character to be some sort of youthful to middle-aged, fit soldier or explorer type. Not so in Necrovision: Lost Company. This game puts you in the shoes of Jonas Zimmerman, a somewhat psychotic aged german scientist during WWI. This doesn't stop him from kicking ass though - not in the least! Being old doesn't mean you can't run around with 2 pistols, 3 rifles, 1 shotgun, 1 SMG, 1 BAR, 3 HMGs, 5 grenades, 5 bayonetts, a gasmask, and a club or shovel for starters. He can also literally "kick" on top of all that!


Yes. Apparently there was some wierd sh!t going on in WWI.
Also, not Jonas Zimmerman.


Partially due to a plague he created, zombies and possessed men now wander around and pose the bulk of your main opponents in the game, with more horrors further in. Their AI is not that great (they ARE zombies afterall) but they come at you in large waves. Despite being a "horror-shooter", there are few "BOO!" scares and most of the horror simply comes from being surrounded by scum most of the time. And that's what makes it fun!

The combat is fastpaced and enemies numerous, giving you ample opportunity to use all of the gear the good doctor can carry with him. There's also a fun dual wield system where you can mix and match which two one-handed items you will use simultaneously. You also have an adrenaline meter which fills as you kill foes and can be used to slow time (for a very brief period) and performing specific enemy-killing combos refills this meter faster.

On top of the main story you will be unlocking extra challenge maps as you progress, and they really all are quite difficult timed tasks with some very worthwhile rewards if you can beat them. Unfortunately multiplayer wise only has the standard set of PvP options with no coop at all. I also highly recommend a three button mouse (or one with a rollerbutton) if you don't have one as you will want the middle "melee" attack on the last stages of the game.

I went through single-player on the hardest difficulty which does not let you save the game (there are checkpoints though), and got through it in four nights. Players with experience from other shooters will probably want to do the same as I found it just challenging enough without being despairingly impossible in the tough parts.

While the graphics are not as crisp as they can be (compared to other shooters), they are detailed enough and I thought the sound and voice overs are well done. Control wise, the doc moves pretty smoothly around the large and well-designed maps. You get to drive around in a tank and pilot a plane too, though the plane handles very arcade-ly. All in all, despite being a far cry from Halo or Call of Duty it's a fun and decent game if you like the genre.