Three Epic freebies that aren't so epic.
Doomblade
This platformer has you playing as an imp who follows some whispers that lead her to the titular sword (an opening that worked for Conan right?). This sword is bloodthirsty though and soon enough you'll be backtracking your way through enemies like mad. Backtracking. I hate it. Also there's a strange design decision here where your character is actually kinda slow and not super agile, but if there's an enemy you can click on with your mouse cursor you fly directly at it with the sword. Half the time this kills them. The other half it just stuns them because they are needed for platform traversal. I didn't like it.
Arranger
This is a super strange puzzle game because when you move, everything in your row or column moves with you - looping around to opposite ends if possible. This means the fastest way down a hall is usually to walk into the wall behind you so that you appear on the other end! That sounds neat, but most of the game is trying to move stuff to exact places, and not everything can be conveyor belted around. You want to kill that worm thing in the way? Work out how to move the sword to its face. You want to open the locked door? Work out how to move the key from point A to point B. It's definitely different, and while I didn't mind the village stuff as there's story there - once you get out into the wilderness it feels like there are puzzles in the way just for the sake of puzzles being in the way.
Down in Bermuda
In this kiddie friendly puzzle game you move from island to island after unlocking the "gates" in each, but the game play is more akin to Boxes: Lost Fragments where the islands themselves serve as a box that you (as god/the player) can manipulate which is really handy because these islands have buttons, levers, and locks that need keys? Not the sort of puzzle game I thought it would be. Not recommended.
Tuesday, 26 May 2026
Doomblade Arranger Down in Bermuda
Labels:
Epic,
Game,
Not Worth Playing,
PC,
Platformer,
Puzzle,
Review
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