Games that expect you to die a lot.
Across the Obelisk
This cooperative fantasy rogue like has you control a group of heroes as they quest across a multi-path map and run into loads of combat that plays out like Darkest Dungeon - albeit with a merrier colour scheme and more humor, and action card decks per hero which eat up a variable number of "action points" to use (if you get lucky enough / built your deck well enough to draw them in the first place). Team wipes are guaranteed as that's the only time you get to upgrade things with currency you earned from the previous run. The result is a whole lot of repetition and not a whole lot of fun. Check points were invented for a reason!
Mortal Shell
This grim fantasy action RPG has you play as a thing that can take control of specific corpses ("shells") and plays a lot like Dark Souls, except there's a lot more bad guys in a lot less space making combat tricky and slow. The shells each have their own perks that you unlock as you get "familiar" with them. That is a cool system actually, as it covers consumables as well. Use a poison shroom the first time and you'll probably die (and lose your "tar"/exp/souls) but use it the next time and it makes you immune from poison. The third time and poison immunity lasts longer and so on.
Alas going is super slow especially at the start when you have no upgrades because of the packed environments and unforgiving combat. In Dark Souls you many more options of where to go and what to try where as here is mainly - run past these guys or fight well? Repeat because said guys are everywhere and respawn when you "rest". With every direction feeling like a brick wall I still think there's a decent game in here somewhere, but I'm not patient enough to get to it.
Sunday, 6 April 2025
Across the Obelisk and Mortal Shell
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