Friday 4 October 2024

Back 4 Blood

How to take a good idea and then make it garbage.

This four person coop first person zombie horde shooter tries to emulate Left 4 Dead and sort of does it... until they put all of their own (mostly bad) ideas over the top of it as well. Lets start of with the good bits: good choice of characters (even though some are innately "better" with their passives than others), good reusing of maps to fit the story, and good range of "special infected" - especially the big ones.

Onto the bits we didn't like: the graphic for one special critter might be slightly altered to mean its a different special critter. A spidery spitting thing might sometimes shoot fireballs and other times shoot a slow moving swarm of bugs. A big armed thing might just use it as a club (which means you need to shoot its arm) or use the big arm to grab people (which means you need to shoot its head).

These minor differences are spelled out in the oh so stupid "card system". Each character can assemble a deck of 15 cards to build their guy up. More stamina, more damage with shotguns, whatever. You can buy these cards as you find them at random while playing levels, using currency you also have to find. Grind inserted!

The enemy deck shows what special creep you will run into as well as how fast the regular mobs will moving but there are times where it just puts absolute BS cards on like "hunger" (you are all hungry and are constantly losing health) and the like where it forces you to play fast and loose. This removal of player agency in deciding if they want to move fast or slowly and strategically is ABSOLUTELY STUPID.

The only worse design decision beyond that is not letting players start on a mission they failed. So yeah, if you have a limited amount of game time you'd better win all the way to that next checkpoint maybe 3 or 4 missions away or you are going to be starting again. These made an otherwise fun game, absolute garbage. Do yourself a favor and skip it.

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