Saturday 4 September 2021

State of Decay 2: Team Sanctuary

[Part of the Diary of Zombies]

At some undisclosed location, Red-Talon soldiers desperately try to hold their position against hordes of zombies while their tech works on the relay to the AI code named CLEO to provide support against the growing undead illness. It does not go well for them.


Shouldn't have used all those wall repair kits earlier on...

At Providence Ridge, an odd group of survivors makes their way to a nearby Firewatch tower to serve as their base. Military girl Val, Dr. Hurt, Downey and her brother Jamaar decide to stop here as Jamaar has been infected by the new blood plague which is being spread by infected zombies recently. At least they are easy to spot, having blood red skin and glowing red eyes instead of the glowing yellow eyes the "regular" zombies do.

Luckily Dr. Hurt knows how to produce a cure if he can get his hands on some plague samples from the infected zeds, so Downey goes to work and finds another group of survivors that want to destroy the nearby plague heart which causes this infection. Joined by handyman William, old Dorothy and female soldier Parker they locate and destroy the horrible looking construct with melee weapons even as it calls waves of zombies to defend it. Fortunately the infection rate here is very minimal (easy mode) and everyone survives.

The next day there is already unrest at the camp as to who should lead. Downey's idea of taking control by force is outvoted immediately while Val blows her chance at becoming "sheriff" when she tries assist another pair of survivors against some thieves. Harsh words and gunfire are exchanged, after which Val takes survivor Douglas back to camp. By default, Dr. Hurt becomes leader as his plan is simply to build a big, self reliant base. His first mandate though: destroy all the remaining plague hearts in the area, because the best defense is a good offense. Thus team Sanctuary is born!

Insight: In Daybreak horde mode, your tech needs to survive seven waves of baddies which was clearly intended for multiplayer. Solo wise best I've done is reach the half way point of round 5. You can buy a lot of time if you fight outside the barricade, especially in the earlier rounds. It pays to learn the dodge counter (C forward through an attacking zed then E its back) as that helps in the main game too.

It's been a long time since I played State of Decay, but its nice to see that my tips for that game still mostly work for this one too! Settings wise I'll be starting from the easiest of easy modes and working my way up slowly using custom difficulty sliders through this story.

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