With the lights back on we decide to split up to cover more ground with me heading back to the dam to look for a missing person while DL and Jim head to some warehouses to save a boy on the radio. This turns out to be a trap, as they find a bunch of kids in there who lock them in with another boss demolisher.
They manage to slay it just fine and when I get back to them they are already hunting the kids who have vanished into thin air. Night soon falls and the volatiles come out to play but this time, we hunt them! My upgraded car has a handy UV zone lights which serve as a flare for 30 seconds (then 1 minute recharge) which is a bonus on top of our surplus of UV flares we had prepared for hive delving.
Ass kicking squad reporting for duty.
It feels good to smash the freaks, and once daylight comes DL states "they have evaded our pursuit" - a message usually given to the player. How the tables have turned! We then head back to Jasir's farm to resupply then onto the main quest of visiting the faceless who are performing some ritual.
Insight: Shotguns are best close up. And I mean really close up. When you have the ones that hold 8 shells, advance on the volatiles till they are near melee range then unload. Preferably in their face. Flare up to reload.
No comments:
Post a Comment