Friday 17 August 2018

Developer Appreciation: Mabinogi Combat System

Today's Dev Appreciation is focused on the cutesy MMO Mabinogi, which still has the best basic combat system of any MMO I've played so far. Unlike everything else which is basically trying to maximize your DPS rotations, fighting here is at a much slower pace using a rock paper scissors type format. A regular attack can be blocked or countered, a smash attack defeats defending stances but can be interrupted by a regular attack, and a counter stance makes you immobile and drains stamina for as long as you take it.

More skills, like this jump smash, came in later.

It's simple and effective, and given most of the NPC enemies have the same skill set also meant a talented player with a newbie character could still beat harder boss-type foes, while an advanced character with a less skilled player could still be losing quickly to lowly wolves. That's the way it should be.

I also quite liked the upgrade options of gear. Usually any piece can only be upgraded 3 times out with around 5 options on each occasion. The options add and subtract various stats, and the measurement of "balance" for weapons played a significant role. For example making a sword heavier gave it a wider damage range but throttled the balance of the weapon meaning an untrained character would always be on the lower numbers, but a character with high enough dexterity to make up for the terrible damage would thrive using such a weapon.

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