Saturday, 19 August 2017

Castle Ravenloft (Boardgame)

Where the big figurine isn't the boss.

After completing the Legend of Drizzt, my group have finally reached the game that started this D&D board game system with modular, interlocking dungeon tiles to begin with: Castle Ravenloft. The components are good, but given this is the first in the series the dungeon tiles have less mechanism to them than the future games. Not that I mind, since it is a vampire's castle after all.

Well, that *almost* happened.

What this game does well is in the theme. Strahd personally showing up regularly to mess with the players via non combat cameo encounter cards throughout the campaign is awesome because by the time you get to actually fighting him you really, really hate the guy.

By then he's probably randomly bitten one of you, tossed a fireball or two from the shadows, teleported you into a room of monsters, or forced one of you to attack another. Comparatively, the future games main bosses are quite "absent".

Because of that investment in making Strahd present the whole time, and because it's an awesome game - I give it five wooden stakes out of five!

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