Sunday, 9 October 2016

Skyrim: Disavowed

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

We finally reach the hideout of the Mythic Dawn and by luck, the moron we "saved" is related to the cult leader so we are instantly offered a low level "errand runner" position in the cult. Huzzah, now we can go fetch the troll fat, the illegal weapon supplies, crates of ale, etc. The good part about being in the logistics department is that we can come and go as we please, so obviously my first stop is to retrieve all my OP gear. :P

Bandit is really getting into the whole, pretend to be a cultist thing.

Anyway, the base is huge and crawling with an army of people. They are nice enough, apart from the fact that they're trying to open gates to Oblivion again, and I am soon tasked with eliminating their chief smelter who can turn silver ingots into daedric equipment - most probably because she's hacked. While that's easy enough to do, the rest of the quest unfortunately does not continue due to scripting problems or conflicts I suppose which leaves me only one course of action.

Kill... them... ALL!

You think?

It's not surprising that I am kicked out of the Agents of Stendarr after the massacre, and they don't want anything more to do with my bloodthirsty ways (which is pretty rich coming from them). Anyway, we are on the way to check on Rayya when a strange, and possibly crazy cyborg dunmer approaches us and asks for our help in saving someone. In an interesting twist, he "kills" himself so that we can take him (his core, which can still talk) with us.

"No getting stuck in walls" is a good bonus! :P

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