Tuesday, 30 July 2013

A Tale of your Own

Keen posted an interesting article about MMOs having a story. The short version is they prefer games that don't give them one, like Everquest or UO as opposed to the rise of the "commander" in GW2 for example. To some extent I tend to agree. Sure the first time you run the main plot it's great, but I'm not so enthused about doing it all over and over for my alts (so I haven't, I'm not really an alt heavy user). The good thing, at least in GW2, is you don't have to. There are plenty of other activities to keep you busy, if you so chose. The Living Story is another example of this. The previous release I loved tremendously so I participated a lot, this time around it's not my cup of tea so I just do dailies (if I remember) and log off.

It's a similar case in Neverwinter Online now that I've finished the main quest story and am sitting on level 60. What's left to do other than raise professions? Well, I CAN'T run the skirmishes I missed (all of them) without making an alt, which I think is bad design. I can still go do the dungeons I missed though which is good, and I can still do foundry stuff though I prefer to make quests as the incentive to play them (especially solo) is a bit ... meh. That leaves the "epic" level dungeons. The catch? All the epic level stuff is behind a gear check wall. I'm currently around 4000 points short there to be eligible to run the last dungeon (Castle Never, which has no normal mode. Epic only) which means it's hamster wheel time if I want to reach there.

Guild activities are always fun though!

Now would I rather grind gear score in NWO or do the living story (currently Cut-throat Politics) stuff in GW2? It all comes down to the one that gives me the most sense of progression and fun. In this case neither since I stumbled back into Age of Conan this week with my supposedly "test" character on the wrong (pvp) server. Why? Because things are still new to me and there are some really pretty sights and music, despite people trying to gank me. ^_~

Sunday, 28 July 2013

Final Score

Part of my XCOM: Defenders of the Earth series!

And so came to an end the great war, and with it my position as commander due to the politics that followed soon after. Bradford was killed in a fluke base accident after Dr. Vahlen, overjoyed to learn that she herself had the psionic gift, put him inside the containment unit which suddenly activated on its own accord. Big Mike took my position as commander and with Dr. Shen's help began fielding armies of SHIV units across the globe reducing the need of human combatants in the field.

Still, Techno Viking stayed on as a close quarters advisor while Blunder Buss returned to the UK to train more snipers in predicting alien movement. Due to extensive injuries Rocket Man became the first cyborg soldier in the project, often deploying with the SHIV units at crisis zones, this time fighting terrorists, looters and profiteers instead of extra terrestrials. He's now known as Iron Man
.
After discovering her ... relations with pretty much ALL the staff at the XCOM project, Party Girl was given a dishonorable discharge and was headed to Los Angeles to seek employment there. Elvis went with her, retiring from the soldier's life to start up his music career. Alpha also retired. She returned to her home, a little cottage in Germany, where she continues to practice her marksmanship skills. Some say she now hunts werewolves. As for me, well I've got places to go and things to do - and you'll probably read all about it on this blog. ;)

Final Score: 9390 (Classic Mode)
Days: 290
Countries Supporting XCOM: 16
Countries that Left XCOM: 0
Aliens Killed: 451
Soldiers Lost: 39 (1 pilot)

Till the next alien invasion!

Saturday, 27 July 2013

Saviour of the World

Part of my XCOM: Defenders of the Earth series!

Sent my four colonels - Panicman, Hitler, Sledge, and Gravedigger along with my most lethal soldier - Major Bald Witch and Major Bondi Vet who had proved his worth in keeping people alive in previous missions to assault the alien temple ship. Upon arrival the ethereal boss began narrating the entire alien's plot and motives. Something to do with ascension. I didn't really care. The squad kept in tight formation right down the center passage of the ship, eliminating pretty much every type of alien encountered thus far. Near the end, having used up most of the med kits they came to a large chamber with a pair of sectopods. Even Bondi Vet couldn't save Col. Sledge from the dual searing beams - one cutting through the colonel's face, the other through his crotch.

Hitler's new found rift ability ended that threat quickly, and after a few more mutons the team advanced across a thin passage to the final chamber where they encountered the ethereal boss, who prompty summoned two elite guards and two other ethereals. In addition he put up some sort of force field, preventing Gravedigger and Bald Witch from entering the chamber!? Panicman ran up the flank and he and Bondi Vet opened up fire on the ethereals, but all their shots were reflected! Gravedigger landed a critical shot on the boss thing with his rifle but it survived, while Bald Witch took out one of the mutons (her only target) with one shot. Hitler mind-controlled the remaining elite for a second - just as he did one of the ethereals destroyed the poor creature with an energy blast.

The aliens then went on the offensive, mind-controlling both Hitler and Bondi Vet. The Australian, unable to resist the powerful psionic energy screamed in pain as he was molecularized into purple nothingness by the boss ethereal. Panicman, the last one active in the room, managed to flank and wound another of the ethereals before it disintegrated him too. Gravedigger was on overwatch since he had no more targets until a shape suddenly moved into view - he fired instinctively but the shot only grazed his target - HITLER! The two psionics stared down each other just a moment before Hitler dismembered Gravedigger with his heavy plasma.

In a blink, Hitler had regained control of his mind - and he took cover on the highest platform to regroup. Meanwhile Bald Witch managed to get a shot off on the ethereal boss, but still not enough to down him. It responded by mind-fucking her to death, exploding her head in an orgasm of blood and brains (aliens are sick). It didn't notice Hitler in the gangway above him though, and in a last ditch attack the german tossed two grenades down killing the alien boss which somehow killed the remaining aliens as well! Alas, this also began killing the temple ship itself as it began implode into a black hole. In order to save the rest of the world, Hitler heroically looked at the door and yelled "go" at his dead allies then raised the vessel into space and caused it to self destruct, killing himself in the process.

He saved your life.

Technically that was a team wipe but mission complete! :P

Friday, 26 July 2013

Back to how it all Began

Part of my XCOM: Defenders of the Earth series!

Alert: Terror attack in Kolkata! With the SHIV still damaged and some other people wounded I sent Alpha, Sledge, Bondi Vet, Techno Viking, Big Mike and Elvis to handle the threat at some public office. Looked like a swarm of chrysallids were in the area - a horror for any other squad but these experienced troops wiped them and their zombie bed buddies out easy. One zombie literally got the drop on Alpha as he fell from the roof and whacked her, but Techno Viking alloyed its face and Bondi Vet fixed her up. This was immediately followed by a sectopod who stood in a bad spot and got triple rocketed to death before it could do anything. The last muton squad was in terror themselves when my team coldly executed them. 9 our of 18 civilians saved, and promotions all around - Sledge has now reached the Colonel rank!

Next up was a mission to disable a bomb at a German train station. Sent Party Girl, Elvis, Alpha, Big Mike, Techno Viking and Bondi Vet to deal with the large thin man unit trying to commit suicide. Again it was so much easier than the first bomb run we had in France. Bondi Vet really proved his usefulness by saving the life of a downed Big Mike and Elvis, and again on the next mission to clear a crashed UFO where Bald Witch and a SHIV replaced the two injured heavies - he resuscitated Party Girl from an early death to elite mutons.

With that came the end of another month, and I got another grade of "A" from the bald man. Also, with all foundry projects complete and an army of SHIVs under construction it was finally time for my "volunteer" Adolf Hitler, equipped in Psi-Armor to enter the Gollop Chamber and establish a link to the alien mother ship... erm... temple ship. Despite all of the psi-testing it seemed I only had two psionics - Hitler and Gravedigger. Dr. Vahlen warned that this would be the final mission (seriously, with a big red lettered warning prompt). It didn't matter - it was time to end this!

Soldiers Lost in the Ninth Month: 2
Campaign Total: 33


Where's the Gallop Chamber?

Thursday, 25 July 2013

Future Combat

Part of my XCOM: Defenders of the Earth series!

Alpha and Buster Downs were sent with "newbies" Elvis, Badass, Party Girl, Rocket Man to handle a small UFO scout ship in some forest in the USA. The Sky Ranger strangely dropped them off on the side this time (guess it didn't want them to escape) putting them in between a heavy floater squad and an elite muton bunch. In the exchange of fire Badass opted to fire a rocket at the mutons instead of taking cover, trusting his life to Buster Downs to put down the last jetpack boy flanking him. Buster missed. The alien did not. Despite the loss of Badass the rest of the team cleared the remaining enemies and entered the ship proper to find another ethereal (they're all over the place now) and one elite guard. They managed to injure both but then the ethereal made the mistake of mind controlling Rocket Man. This panicked the rest of the team (except Alpha) into unloading all their ammo at them - killing them both. Odd way to complete a mission.

The team then traded Alpha for Blunder Buss and filled the remaining slot with our new hover SHIV tank for field testing against a supply barge in Canada. It had the same layout as the previous one but this time the team started off on the side. Though Buster was killed in action through floater fire and finished off by being electrocuted by a drone, the rest of the team defeated the floaters, berserker, sectopod, cyberdisk, elite mutons and ethereal captain with little issue thanks to the tough, highly mobile, and super accurate SHIV unit and its mounted plasma cannon. It couldn't be mind controlled and thanks to its flight capability easily outflanked all enemy defensive positions. I agree with Shen that this is possibly the future of combat as it out performed most of its human counterparts.


It sees you... ALL!

Wednesday, 24 July 2013

Vote for Ellen Kiel!

Part of my Explorer of Tyria journal - you can find the rest here!

Turns out this whole politics thing is just as dull in game as it is out of game, adding only three activities for people to do. Kiel offers Capture the Fla...Crystal (PvP) in Aspect Arena where you use pieces of a dead dragon to fight each other. Evon offers Southsun Survival/Battle Royale (PvP) which I find more fun - having to scrounge up supplies and food to out survive the other people both living and dead. People compare it a lot to Hunger Games, but I've never read it nor seen the movie so ... *shrug*. Lastly you can go fight aetherblade pirates for either. All the above come with ludicrous repetition (and paltry rewards) if you want achievements.

ANet even encourages people to nullify their own votes by being able to vote for both candidates to get those little AP points on either side which is silly if you ask me. I'm just dumping all my votes in Kiel's basket up at the zephyrite airship. Why? Because she's the "good" guy as far as I'm concerned.

I've even gone so far to offer some "art" incentives to help Kiel win but so far it doesn't look like it has picked up any traction. Oh well. I tried!

Well hello Lady Kasmeer!

Fortunately the heavy PvP content plus the rather useless rewards (backpieces and minis) aren't really necessary to get vote tickets. Also, given that I can get vote tickets by simply murdering large quantities of pixels in standard zones I can just go for my slayer achievements instead of having to sludge through the minigames. Turns out APs aren't really what I'm after at the moment (despite my last post) - I'm gunning for laurels (now on 25/100)! :P

A Nasty Surprise

Part of my XCOM: Defenders of the Earth series!

So I finally built a foundry - turns out there's a bit of useful tech in there (alien grenades get a big thumbs up) which I get Shen and his team researching right away. In the meantime Captain Whiskey is leading a team composed of Techno Viking, Blunder Buss, Reloader Jones, Buster Downs and Derka Derka to assault an abductor ship in the UK. Decided to let the snipers hang back while the others advanced to the loading bay. A cyberdisk thought it could take advantage of this but the snipers downed it and its drones easily. Next up was a berserker and some heavy floaters - again no issues there. Then it happened... a frigging sectopod teleported in the middle of my squad. WTF!


Sectopod Surprise!

Scattered the forward guys but Reloader Jones was stuck under suppression fire. Half the team hit the mech meaning it had a second turn, almost killing Jones with rockets then vaporizing Captain Whiskey with its beam laser. Fortunately it was destroyed soon after, and Derka Derka flanked and killed the suppressing muton with his pistol - only to have its buddy show up and ice him in return.

Once he was dealt with the team had a free run to the control room where another ethereal and his two elite guards waited. First elite was killed via overwatch fire. Then the ethereal came forth and reflected Reloader Jones' missed plasma shots back at him resulting in his messy death. A lucky critical from Blunder Buss followed by a grenade from Buster Downs freed Techno Viking from the mind control just in time to alloy cannon that last elite muton to death. Mission complete!

With that, another month came to a close - now I have full satellite world coverage and all countries are still on board. I got a grade of "B".

Soldiers Lost in the Eighth Month: 6 (including 1 pilot)
Campaign Total: 31