Thursday, 23 March 2023

GTFO: ALT R1B1 - PID Search

If you went OK last time then you should be fine this time too. We had almost the same load out:

Me: Pistol/Shotgun/Cfoam/Spear
DL: DMR/Presicion Rifle/Mines/Hammer
Jim: DMR/Choke Mod Shotgun/Cfoam/Hammer
[Bot]: DMR/Hel Gun/Burst Sentry*/Hammer

*Stuff we didn't use.

From the drop you will soon come to a large crossroads room with your security door options being a key-locked one (non-option for now), a 0-alarm door and a class II alarm. The objective of this level is to get 12 PIDs which seem to be distributed in groups of 3 per zone so you have an illusion of choice. Jim rightfully called that we should do the class II alarm first so that enemies can only spawn from one direction: the way we came in.

The slow moving scan line which obviously will make you go downstairs ensures you will fight the wave which includes giants. These are probably the same set from the last mission you've already beaten twice (including giants), only this time you have no door. We used only guns and melee, forgetting that the bot had a turret...

Beyond the door is just regular stealth bopping while collecting the PIDs (and key card) until you come across the next class III alarm - we cfoamed and mined both doors but the baddies were only interested in the downstairs one. Then repeat until next alarm door (class IV I think) with same defense (only one door to hold) and that last area is huge and has some non-poisonous fog but always small sleepers throughout. Once done return to the crossroads with the 9 PIDs.

We chose the key-locked door next (0 alarm once unlocked) and this area is dark, foggy and has giant sleepers. After all that stealth practice this is the exam! It helps that the terminal was in here (up on the right hand walkway) so I could ping the PIDs while my brothers stealthed around - lock melters definitely handy (and also the bot knows how to use them, just give him space).

With all 12 PIDs its just a sneak out and return to the drop point for an easy extraction. :) If you are wondering what was behind the other 0-alarm door from the crossroads room, darkness, strikers and a scout apparently. Definitely the type of room you'd bring a biotracker into.

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