[Part of the Cursed story line]
Back at the ship the crew mutiny after learning what Gerrod's done. He, Iholikan, Ubin, Voghiln, Garrett and Fassina easily kill the many traitors who once were their allies then upgrade their ship and sail into the deadly sea, which apparently isn't so deadly at all with those upgrades. There they find an island guarded by a robot hydra whom they defeat, and further in find the giant statue of Caed Nua pummeling "the wheel".
Seeing this, Gerrod calls upon Wael and the monstrous tentacle creature appears - tearing the statue limb from limb until whatever god was inside there is gone. "Victory!" Gerrod screams, vindicated by the vengeance wrought upon the now worthless statue. With a nod, he and his team set sail back to more familiar shores - leaving Wael to terrorize the Deadfire archipelago and all the losers that reside in it as he sees fit.
That's really the problem with the whole place. There were no "good" people. Also, why set a high fantasy adventure in a janky pirate setting? Strange game design decisions for sure. Oh well. That's it for Pillars of Eternity 2! Not really recommended as its too different from its predecessor! :P
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