Undead spawned by necromancers!
A step up from it's more modern predecessor, this figurine heavy game plays much like the other Zombicides where players cooperatively complete missions while more and more baddies spawn. The casing for these is great, and the player boards are really handy and useful.
Added here are necromancers who try to dash across the board and if they make it leave another spawn point for things to pop out. Usually they are just flavor though, and only really pose a threat of escaping if the game is already going sideways.
Best of all, the stupid rule of "if you shoot into a crowd of zombies and you have an ally there, all your shots will hit your ally until s/he is dead and then it will hit zombies" in previous Zombicides has been changed to be "there's a chance to hit your ally".
Expect to be searching a lot though, as only one starting equipment piece can harm the fat zombies. Worse, you need to find two items to destroy an abomination because there is no strength three weapon in the game. It's really annoying, especially as on more than one map it IS the main target.
That's also the main reason this game was left on my unfinished list for such a long time. So all up, yep - a decent cooperative outing that's better than previous Zombicides... but not much better. I give it 3.5 fireballs out of 5.
Insight: Always play with the recommended character count regardless of the number of players as that's how the maps are balanced.
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