Some days later, I was summoned back to the ancestral forge by lady Vilya who was having nightmares and in despair about her lost love Valor. The wise wizard was there too, and I think he was trying to resurrect the dead prince but all he managed to do was open a portal to the underworld which promptly made a big, spiny demon show up which automatically killed the wizard - grabbed Vilya and retreated back to its realm.
With no time to assemble my previous knight team (who I guess were training with the dragon in Drakenden anyway), I jumped into the portal in pursuit. Once there I found Prince Valor's ghost waiting for me, instructing me to save Vilya. Seriously!? He's still bossing me around after he's dead?
Where are these guys when I need them?
Anyway, if this is the underworld it looks a lot like the normal world. Just full of giant bugs and worms which are easily enough ran past. I also come across a mushroom village with odd looking commoners called Haduk who still trade in gold and have the normal problems to be solved as before. Asking about the kidnapper demon they direct me towards a mine to find it, and one even offers to guide me there though halfway decides he's had enough and leaves me anyway.
I don't know what happened at this point in game design terms. This was the start of huge areas to traverse with not really much content, just endless swarms of enemies, which for me was a severe drop in quality.
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