Saturday, 31 May 2025

(DE) Mankind Divided: Prophet

[Part of the Wasted Land story]      

A gas bomb trap is what I find in the watch maker's apartment, but I also deduce she's joined some sort of machine cult in a tenement nearby. These nerds and their security cams are simple enough to sneak past them only to learn this woman also happens to be some high prophet and is about to "ascend" the cult members by putting their consciousness together like a new C-Consciousness and abandoning their physical bodies. 

She discloses that she made many bombs for her brother Marchenko right before stabbing me with the same poison that killed the ARC leader. Lucky I called for backup as the local cops arrest everyone and Chang manages to test out his synthesized poison cure which saves my life. 

There is evidence that Marchenko is paying the local Dvali crime gang for smuggling services so I visit them next in their domain of the red light district. These scum trade in everything including drugs and women so while I knock out the exterior guards once I sneak into their theater base of operations I hack their patrolling guard robots to join my side and then assist my new robotic friends in killing all the gang members within, including the bosses downstairs who get some surprise grenades for dinner.

Thursday, 29 May 2025

(DE) Mankind Divided: Poison

[Part of the Wasted Land story]     

Tibor is grateful for the assist and takes me to the elevator straight to the edges of ARC territory. While he goes on ahead I'm temporarily detained by a big bruiser mechanic named Marchenko who warns that I don't belong there, before heading off to tinker with a downed police drone. 

Sure enough, just around the corner Tibor is warning his ARC buddies about my arrival and my intent to arrest their leader. Using the ladders to the maintenance ways and the tranq rifle gets me to my quarry with no one the wiser, but upon confronting the man he is adamant his group is being setup by someone else before suddenly convulsing and dying on the floor. Poison. 

I quickly take what evidence I can including a sample of this poison before the ARC guards come knocking with a blow torch. My exfiltration is anything but sneaky, and the bolt action tranq rifle really is really a disadvantage against opponents with machine pistols and combat rifles. Still, my opponents end up unconscious instead of dead. 

I make it back to the office later that evening and find Miller away, looking into some a potential link to the Tarvos mercenary security force, but Chang gives me a lead for the bomb maker from evidence Miller had "borrowed" from the police investigation team that points to a local watch maker.

Wednesday, 28 May 2025

(DE) Mankind Divided: Prague

[Part of the Wasted Land story]    

It's a beautiful city, albeit now one with a heavy police presence due to all the recent terrorist attacks. This doesn't seem to dissuade the Dvali crime gang from throwing their weight around though as, to get a certified clean bill of health from the local doctor after my previous gallivanting, I'm forced to sneak around a bunch of them shooting up a store. 

With that in hand it's time to head in to work. The storage and shipping shop front serves as cover for the hidden offices below where I meet colleagues Chang, a fidgety IT guy and boss man Miller, who is happy that I'm ready to be sent back into the field - specifically to some slums where the ARC activist group is based. I'm to take their leader in for questioning in relation to the bombings and all I'm taking with me is a tranq rifle, just to emphasize the no kill order given by Miller.

It takes some time to get to the cramped alleys where the homeless sleep beside the dead and of course Tibor, the contact I'm supposed to meet to gain access to ARCs HQ, has been imprisoned by the local police - and these guys don't play nice with other badges. Using vents and timing is enough to sneak in to find Tibor being worked over in interrogation so I knock the cops out, saving the guy in the exo suit armor for last as that involves throwing an EMP grenade at him to "double disable" the poor sod. 

Tuesday, 27 May 2025

Stalker 2: Scar

[Part of the Wasted Land story]   

My first stop in Pripyat is to assist the vanguard (another faction) defend their base from monolithians. Despite this their leader is very anti-ward and refuses to provide info, so Colonel K gets me to snoop around the vanguard's past operations and I find and report in details to an underground passage taken from a crashed helicopter (which I have to steal from a chimera who has made it his home).

There must be a leak though, because I soon come across hostile Spark forces vying for that same maintenance passage, led by Richter who meets his end in the gunfight. Colonel K and a squad of Ward arrive soon after, advising the now late Dr. Dalin was the traitorous snake. The next segment to get to the C-Consciousness requires lots running between bunkers between emissions, monolith defenders and two surprise bosses who get in the way as neither wants Ward to succeed:

Strelok himself, now wielding a powerful artifact is much like a wizard now - zipping around the chamber and throwing lightning anomalies left and right which really batters my gear. I end him from afar. And Scar, who has gone crazy after realizing his shining zone is not real, needs to be TV migraine induced to die just like Strelok did with Dark previously. With that Colonel K sacrifices himself to eliminate the C-Consciousness program, and I'm free to leave with a pretty decent report on what transpired within.


Duty above all.

Monday, 26 May 2025

Stalker 2: Surprise

[Part of the Wasted Land story

Apparently "FIBER" is the pass code that translates to "please kill me" or something, because all the Ward guards at the base immediately attack and I'm forced to murder them in self defense! Colonel K soon arrives to sort things out, explaining they are protecting the FIBER program (which implants missions like Dark's one) from those who would abuse it until they can work out how to track the affected people (some having already escaped the zone) and to shut it down afterwards.

With that regretful misunderstanding out of the way I'm next tasked to get through Yaniv station and on to Pripyat in the North but due to the increased monolith threat they won't just let anyone through, as the monolith themselves find out when they attempt to take Yaniv station and fail miserably (without any participation from me).

Richter is here too, upset with my Ward allegiance and voicing how he should have left me in that anomaly field all those weeks ago (because Ward wants to "kill the zone"). He still helps get the border open though by suggesting I trade passage for a special detector that only needs leg work (in the Red Forest) to retrieve. As a bonus, I also finally find an Exo-Suit of my size and can get it and my more advanced firearms upgraded with the Yaniv technician, Harpy. I believe she is the best in the zone, and she definitely invoices like it!

Sunday, 25 May 2025

Stalker 2: Strelok

[Part of the Wasted Land story

The Doctor turns out to be a pacifist who lives on a small island in a highly radioactive lake and is horrified to learn the C-Consciousness project is still running so he reveals Strelok is somewhere at the Cordon, an area near where I first entered the zone! The boss of the rookie village there (who is also feared by the local bandits) partners me up with a capable stalker named Dark who is already on Strelok's trail, which leads to another abandoned underground lab full of anomalies and mutants, including a pseudogiant we manage to slay!


Surprise!

Soon after, Strelok gets the drop on us and kills Dark with a TV induced migraine - revealing Dark was an unwitting C-Consciousness assassin sent to kill him. As we're on the same side about "killing" this C-Consciousness he sends me to turn on another installation nearby, this one with ghostly type poltergeists in the way and a trio of burers down below. These mutant dwarves have powerful telekinesis and can use scattered weapons to fire or throw at their prey meaning it pays to fight them in "clean" areas.

After turning on the power I'm jumped by Scar and his Spark fanatics, who question my allegiance with Ward. I basically tell them what they want to hear, that I support their vision of a "shining land" to make the zone paradise for all to trick them into letting me go without harm. To help me see the "truth" about Ward I'm told to go to one of their bunkers and ask about "FIBER", which seems like a reasonable request.

Saturday, 24 May 2025

Stalker 2: Subliminal

[Part of the Wasted Land story

After finally getting the helm (it's actually a helmet upgrade that can be installed in any armor) I regroup with Ward forces about to stage a second attack on Duga, with plans to blow up the base of the radio wall. Led by Faust, the monolithians put up a decent defense but the helmet is effective and after a decent fight with his illusory tricks he falls to my shotgun.

Dr. Dalin is interested in Faust's pendant so I deliver it to him at STC Malachite just in time to witness Colonel K, now in exo-suit armor to compensate for his helicopter crash injuries, execute Professor Ozersky who actually sided with monolith and activated the Duga radio wall from here to begin with! Using the pendant, a shaken Dalin puts us in contact with C-Consciousness : the minds of seven merged scientists uploaded to a server hoping for people to join them in immorality. No wonder Faust was a nutcase if this is who he spent all his time talking to.

It's decided that these creeps need to be turned off, but to do that means having to find the one man who has navigated the dark valley in the past: Strelok. After running down a bunch of false leads I finally get one that pans out for winning 5 rounds at the Rostok arena (head shot vs humans and jump up on crates vs mutants). "The Doctor", an associate of Strelok's apparently frequents the Red Forest, a place high in psi-radiation. Gotta pack those Psi-block meds since this helmet won't be enough.

Friday, 23 May 2025

Stalker 2: Science

[Part of the Wasted Land story

A monolith emitter is what I recover from the psi site and I'm tasked with lugging it across to the chemical plant where Ward has their main base. En route I stop by Zalissya to save (a handful of) them against a heavy monolith attack before completing the delivery and Dr. Dalin quickly works out that Faust is going to try use the Duga radio wall to brainscorch everyone into serving the Monolith. Not if Ward can help it!

I participate in the assault, complete with Col. K's helicopter support which goes very well until Faust shows up with his doppelgangers and activates the radio wall, causing Col. K to crash somewhere over the horizon and many Ward troops to succumb and die on the spot. I make it out alone and report in to Dr. Dalin who suggests a Professor Ozersky at the nearby STC Malachite might hold the key to overcoming Faust's powers.

The scientist asks me to do something for him first which is to reactivate the abandoned Mirror facility and connect it's systems to Malachite. This involves a trip through some zombies and their controller and then clearing radar tracks of any obstruction... which happens to be a chimera!  As the door has locked behind me at this point I'm forced to use a narrow door (cheat) to slowly whittle down the great beast until it is slain. For this Ozersky tells me of some special psi-resistant helmet hidden in an old lab, no doubt teeming with mutants.

Thursday, 22 May 2025

Stalker 2: SIRCAA

[Part of the Wasted Land story]   

I'm welcomed with open arms at the SIRCAA research institute by Dr Dalin who is happy the device has finally made it to him in one piece. Colonel K and Ward soldiers are present too so I warn them about the impending Spark assault so we setup an ambush for the raiders and kill a lot of them, but are blind sided by additional Noontider troops now somehow fully back under the thrall of the Monolith who perform a secondary attack and throwing SIRCAA into disarray.

The retreat order is issued and while Colonel K and Dr Dalin manage to get to the evac chopper it leaves me and the remaining Ward soldiers behind as a pseudogiant joins the fray! The Colonel tells me there's another way out via some tunnels so I rush to that, leaving the pseudogiant battle to instead fight through an array of other previously caged mutants underground, like snorks who happen to be scary and hilarious at the same time.

The danger continues once I exit the tunnel as I happen to wander next to a chimera den, angering the two headed inhabitant which forces me to tumble down some cliffs to escape. While getting my bearings down at the riverbank Colonel K radios in saying massive psi-spikes were detected near my position and I am to check it out. It's a bit of a trek and the four blood suckers who ambush me on the road are more of a surprise than the Monolith troops now guarding my target location.

Wednesday, 21 May 2025

Stalker 2: Swamp

[Part of the Wasted Land story]  

On the hunt for the Clear Sky base I run into Richter again at the Sultansk loner base (and bar) who provides directions to get through the swamp to the distant village but warns about the defenses setup to protect it from outsiders. Sure enough, a number of psi-emitting towers need to be disabled before I can proceed - one guarded by a mutant cat in a dark church!

Even without them the swamp is a hellish place to traverse with all sorts of anomalies, mutants, and hyper radioactive water - but I make it to the ruined and empty village and find the scanner in a basement, but no Faust. Now of course I have to make the trip back and running face to face into a pseudogiant was not on my bingo card. I fight for a bit until it's apparent that I don't have the ammo to take this monster down so I jump a broken bridge and flee through a bubble anomaly field which seems to make it lose interest.

Exhausted, I try to rest up at the nearest ranger station but instead encounter the Sparker faction and their leader Scar, who know I'm on the way to SIRCAA with the device. They don't want to stop me, they just want me to open a door in an underground tunnel while I'm there. Before I can give a proper response, Ward troops arrive and begin a gunfight so I dash out the backdoor to let them sort it out while continuing to jog to the SIRCAA research facility. Good thing I'm loaded up with energy drinks!

Tuesday, 20 May 2025

Stalker 2: Sabotage

[Part of the Wasted Land story

The Ward badge grants me easy access to the Noontider base where they are having some leadership dispute due to recent sabotage. Luckily I can dodge that problem and just talk to one of their egg heads who claims he might be able to track down the SIRCAA device if he could get his hands on an inductor from the nearby Waste Processing Facility... which is now home to a controller mutant who uses mind controlled "zombies" as guards. This bastard is a tough cookie, more resilient than the kangaroo rat, blind dog and flesh packs I've been encountering so far but not as scary as those damned cloaking bloodsuckers (who for some reason look like Cthulhu).

With the inductor in hand I'm directed to install it at the Ward controlled Azimuth station and find the defenders all slain by traitorous Noontiders! A number of head shots and jammed weapons later I finally have the place to myself and use the plot device to boost the antennas strength, letting me eavesdrop on a conversation between Noontider Faust and a mole he has in Ward.

As Ward Camp Icarus was mentioned and is nearby I go there next and stop a sabotage attempt (by diffusing a psi emitter - with bullets) just in time before it can fry anyone's brains, then taking out the Ward traitor as he's on a call with Faust. Faust is crazy enough to then chat with me briefly, inviting me to find him and that scanner I've been trying to get back at the old Clear Sky base - if I can. Challenge accepted.

Monday, 19 May 2025

Stalker 2: Sheriff

[Part of the Wasted Land story]

Using advice from the local one legged technician I activate a number of radio towers to triangulate Squint's position (the idiot left his PDA tracking beacon on) and reclaim the Ward device he stole but not my own as he no longer has it, claiming he sent in on to his boss whom I learn (from Ward, in exchange for returning their doohickey) is some crime lord based in a depot at Garbage.

By the time I get there the depot has been wiped out by Ward soldiers led by a Colonel with a really long name so I'll just call him Colonel K, but the bandit boss man isn't among them. I offer to help track him down as it might be easier as someone without their badge and the Colonel accepts, suggesting I ask around at the neutral tenements of Slag Heap on his whereabouts.

Turns out he was captured by a rival crime lord so I end up fighting this batch of bandits to free the bozo, only to discover he has already expired in his cell. A hidden note on his person leaves a clue that he was dealing with someone from the Monolith faction and upon hearing this Colonel K deputizes me with a borrowed badge and sends me off to Wild Island, to get more information from the Noontiders... who are all ex-Monolith. This is because he is actually working with SIRCAA, and the scanner I was bringing was ultimately meant to get to them.

Sunday, 18 May 2025

Stalker 2: Start

[Part of the Wasted Land story]

It was supposed to be an easy job, to infiltrate the exclusion zone around the Chornobyl power plant and get a report back. Using the cover of being a courier for a new scanner device handled the paper work while good timing and cardio for a night time run got me through the military border to the nearby mobile bunker lab where I was to drop off the device (and collect the report from the inside contact).

Everyone in that lab was dead, and before I knew it I got jumped by some goons who took the device and left me for dead in an anomaly field too. Lucky Richter the wanderer showed up and taught me how to disrupt said anomalies to make them temporarily safe to pass through, then pointed me to the small village of Zalissya where there is tension between the local stalkers and the members of the Ward faction (who seem to be like the police) who have taken up position in the town hall.

I managed to radio HQ from there but they've tasked me with scouting the zone myself, specifically the SIRCAA research institute which is only going to let me in if I can get that scanner back. Asking around town I learn about Squint, the local sticky-fingers who has gone into hiding for stealing something from Ward (and why they've moved in), might know where my own missing equipment has gotten to.

Saturday, 17 May 2025

The Heavy Standard: The Black Dog

[Part of the Party Time journal]

After fighting the ring of soldiers guarding the Emperor's Spire, the party encounters Bun Bun knocking on the Emperor's door begging to be let in. Dr. Qwek Qwek grabs him by the hair and throws him out a window to twice kill the cross dresser. They then face the Emperor himself who explodes out of the door and kills a few more of their number before Eagle hilariously finishes him off with a pointy stick up the bum. The curse is now broken, but they have one more thing to check out - at the main floor they use the heavy standard to unlock a spiraling metal staircase into a dark cold chamber.

Niggi the black bulldog Juris saved much earlier runs off and is soon behind the glass in some control center powering up the space ship of world eating aliens. He thanks them for the escort and announces that they're going to lift off soon, giving them the choice of staying to be snacks for the soon to be awake monsters or to return topside and die with the rest of the island (which is all a space ship).

They chose neither and find a control panel that they have to work out how to manipulate (I used an easy star puzzle as my players have never played one before, and gave them more and more rules and hints based on successful rolls) all while Niggi released poison gas to eliminate them. They solve it easily and disable take off, then Agrellon plants his seed of water he took from the Painted City to sink the space ship (and collapse the Waiting plateau) and Juris casts teleport (putting him in old age now) to get them back to relative safety of the City of Babababa, ending the campaign. Other than the 4 players their surviving NPC followers were 6 other original 555s, 4 guards from the Daggerdowns and all 4 froggies (who I suspect were safe because I let them name them :P).

The end. We had a lot of laughs playing it, hopefully you enjoyed reading about it! :)

Thursday, 15 May 2025

The Heavy Standard: The Standing Emperor

[Part of the Party Time journal]

The next tower they visit is the Library of Truth, which is in the shape of a book but constantly burning, as they were told the lord librarian here was actually helpful to the rebel cause (and they couldn't work out how to kill him). He is indeed a font of knowledge, sharing weaknesses of the others that he knows of and mentioning Emperor Hiatus is now known as "the standing emperor" as he no longer sits down but only after telling them that all of them are actually unwitting caretakers to an evil race sleeping beneath the plateau, and that the old battle standard still carried by Dr. Qwek Qwek actually has parts that can fold out to turn into a key that can be used at the main floor of the Emperor's spire.

After that info dump he takes a vial of poison and offs himself while the team heads next to the confront Bun Bun, the long haired and bearded master builder in a dress who they know they need to drop from a great height. The dice aren't with them here and Bun Bun escapes to (finally) warn the guards while they slink off to rest and head off to their next target, Admiral Sea King Glory on his exploded boat. Eagle just uses an exploding arrow to kill him and then snipes Lord Commander Hasner Been in the back (the only way to kill this back stabbed champion) as he rode around in his chariot.

The soldiers manage to catch up with them afterwards for a brief scuffle but they're soon on their way again to the Argilatory Prison to take out the Emperor's brother, Never. As his guards are busy fighting the apes who have climbed up from the hills they manage to catch him alone, Juris paralyzes him, Agrellon strip searches him, and then Eagle and Dr. Qwek Qwek take turns stabbing him in the heart to finish him off. Reading his scattered papers they learn he had previously attempted to kill his brother with a spear trap that launched up through the throne, but was confused when the Emperor survived it. Eagle rightly surmises this is why he no longer sits down! Armed with this knowledge the party head to his spire to break the curse once and for all.

Wednesday, 14 May 2025

The Heavy Standard: The Waiting Curse

[Part of the Party Time journal]

Feckless Licker, the first Nigian high mage of the empire, is upset about losing his tithe so he conjures a supply golem to face the team (they had a lot of supplies, so that became the HP of this monster), but the awkward construct and the stupid mage are no match for them. He quickly spills the beans about the curse he helped the emperor create: to force people to serve him forever any being that leaves the plateau is immediately engulfed in flames.

It is powered by the chosen nine (one in each tower of the city) who must each be twice-killed (and the second death must be exactly the same as the first for it to stick) to break their part of the curse. Agrellon tests this theory by beheading Feckless Licker twice, as he was dumb enough to reveal he was one of the nine and had not died a single time yet.

They then move on to the lightning blasted tower of Archmage Letalis (who enjoys calling out to the stars to see if something will answer) and accidentally release him from his prison of salt. Eagle uses the magnetic metal manacles to quickly bind him and the squad push him off the observatory where he is hit by lightning (more than once) ensuring that he is truly dead.

At the "sapling" of the elven great tree (its still a big tree) they face the imperial gardener and her two great eagles (one gets swatted by Dr Qwek Qwek using the Heavy Standard and the other gets turned into a cat) and Agrellon works out that this lady was hung from a noose, so they string her up by the very tree she was tending. This is witnessed by a pair of dirty disabled rebels who plead for help while giving some information on the remaining tower lords but are turned away as part of joining the rebellion is to get a part of yourself amputated to feed the community. They give that a hard pass.

Tuesday, 13 May 2025

The Heavy Standard: The Sword of Cats

[Part of the Party Time journal]    

Around a fourth of the 555 opt to remain in the peaceful Painted City, and the remainder are armed with Eastern type armor and weaponry as agreed by the Painted Lady. After passing through the Blue Forest and dodging a few jiang shi (hopping vampires) they come across an obliterated land scape with a mountain in the shape of a cracked egg in the center of a crater in the distance while the remnants of the Waiting magic academy lies in ruins closer to the plateau walls.

They opt to go to the academy and learn it was a good choice, as that mountain is full of hostile aliens that fortunately can't stand the sunlight. Nevertheless a skeleton looking mage-builder (he drank a flawed potion of permanent invisibility) hammering away on a bomb he is building requests they explode the thing, but they refuse - opting instead to simply buy his other wares which include bracers of magnetism (to each other), a variety of potions (that are all just soft drinks), and a sword of cats.

With this they proceed into the endless sandstorm of the Niga desert and happen to wander into the base of the Cult of the Grey, fanatic slavers who worship a tall gray alien who claims to have saved the world by shooting down the egg-mountain and continues to save the world by generating an endless sand storm so that other hostile races don't come visit. He says all of this while using a large metal spear-straw to impale chained captives and drink them like disposable juice canisters, crunching them up and tossing them away when he's done.

The team opt to slay him and his cult, setting the remaining captives free who help lead them to the Nigian city of Babababa which holds a gateway up to the Waiting City plateau. A small encounter with spider cacti lets Juris test out the sword of cats which turns defeated enemies into regular cats! At the city itself the surviving Nigians of the 555 get them past any security and they offer to escort the tithe wagon of amputated female slaves to their great wizard, Feckless Licker, up to his tower in the cursed land. To save the slaves from further pain, Juris stabs them with the sword of cats and turns them all into (full bodied) random cats too and lets them go free.

Monday, 12 May 2025

The Heavy Standard: The Painted City

 [Part of the Party Time journal]   

With the tower guardsmen now supplementing the 555s (along with the reluctant elves, dogs and 4 froggies) they use the main underground tunnel to make their way underneath the "ape tower" and onwards to the main shaft - a deep spiraling hole with many smaller tunnels branching off in every direction, at the bottom of which is another long corridor that ends in... a collapsed section dead end! They didn't run into anything on their way here but now trapped they here the unmistakable "laughter" of the apes as the army of monkeys flank them in the tunnel.

There's nothing to it but to fight their way out, and Eagle and the elves roll fantastically - easily clearing the path back to the spiral shaft. Here the apes, now coming from every orifice and throwing boulders from the high ground have a massive advantage and mercilessly kill every single elf in the unit before Juris puts up a wall of dust to aid in their escape. They exit at ape tower and encounter a huge silverback sitting on a throne of bones but Eagle shoots it in the eye and it just scampers off. They do the same as the barricades they put behind them are sure not to last very long...
 
Continuing Eastward they descend from the misty hills and find a great river controlled by a group of kappa bandits but Juris easily nullifies them by freezing the river, granting them passage to the Painted City - a society of artists, musicians and crafters who all worship the Painted Lady as their goddess, all safely tucked away behind a massive wall of a moving mural.

The only way forward is through but they aren't allowed to bring any weapons or armor through the city so they bargain with the Painted Lady, who agrees to provide them with equivalent gear after they convince some fishermen down at the docks to return to being faithful to her and not to listen to the voice of Lady Longwein telling them they are trapped in a painting. Agrellon still gets a seed of water from this exchange (they were meant to plant it in the Painted Lady's palace), and Juris also gets another deal with the Painted Lady of regaining some youth in exchange for forgetting his magic. He accepts.

Sunday, 11 May 2025

The Heavy Standard: The Daggerdowns

[Part of the Party Time journal]   

Bad Horse and a number of braves accompany the 555 back through their destroyed camp to the Southern cliff face where they, Eagle, Dr Qwek Qwek and Agrellon rappel down to a large ocean facing cavern. Juris opts to stay up top with the rest but turns them invisible for added safety. It is winter again now and they find five of the flying serpents (dragons) asleep in the cave. With much stress and good rolling all are assassinated simultaneously.

A crevice not big enough for the serpents to fit through descends deeper and following it they find evidence that there might be more: cracked egg shells and eaten corpses of... something. From the underground lake appears Lady Longwein offering another seed of water to solve this danger before vanishing once more. Bad Horse eagerly takes the seed of water but is convinced by the 555ers not to use it immediately (1 year) and what it will do (from past experiences).

Not willing to continue to hunt they all return to the surface where Bad Horse and his braves return to his camp while the 555 push East, into the misty forested hills of Daggerdown where they were warned dangerous beasts lived. It isn't long before they are attacked by them: angry silverback apes who have no limit to their number! They run and run until they find a tower to hold up in. Juris even does a detour to save a black bulldog he names "Niggi" en route which he finds also being attacked by the apes.

The towers residents let them all in and quickly shut the heavy gate behind them buying some measure of safety. Here they learn they are in the second of three "Daggerdown" towers which are actually connected by mines to the Argillatory prison up on the plateau where prisoners conveniently get "shafted" down to the mines. This particular tower is now home to only guardsmen, having eaten all the prisoners and are now running low on water thanks to something lurking down below. The further tower is controlled by prisoners while the tower closer to the plateau is controlled by apes. Seeing an opportunity to reach the plateau, it's clear to them which way to go...

Saturday, 10 May 2025

The Heavy Standard: The Whitelands

[Part of the Party Time journal]  

Rested up they abandon the Fool's March fort and meet up with their elven allies to continue North following the plateau wall into the lush rolling plains of Whiteland. Their mere presence deters a bandit attack on a merchant wagon mid-battle, making the bandits flee while the wary merchants tell them that the path up here has also closed from the great upheaval. The Emperor's Finger tower (fist with middle finger raised) high atop of the plateau is quite visible though (especially during sunrise), as an eternal insult to the people here.

They are also warned that any non-whites would not be treated kindly here, especially with the war against the dark skinned Nigians going on in the North. Some of the 555s are actually Nigian too as Emperor Hiatus Waiting had allied with them early in his reign. Even all the dogs except one which is pure white will be seen as evil. They journey North regardless, saving some kids from a wolf attack and returning them to their nearby town where they learn that they won't be allowed to pass the battle lines in the North.

This immediately makes them do an about turn back towards the swamp but are caught by a 100 strong force of white knights in white armor, white plumes riding white horses and carrying white lances and white flags. Seeing the filth of the 555 they attack! The battle goes very poorly for the poorly armed 555s until Juris does a big spell to make the white knights appear black. Blinded by their racial hatred they begin killing each other till only three remain, fleeing the field and letting the survivors loot their plate armor and weaponry.

They return past the frozen waterfall, past the empty Fool's March fort and up back up the winding rocky incline to the Southlands where they are surprised to find Bad Horse and his people camped nearby. The big man says they lost their territory, a lot of their people, and all the arrested folk from fools march to "flying serpents". The 555 agree to help him with this problem.

Friday, 9 May 2025

The Heavy Standard: The Fool's March

[Part of the Party Time journal

Meanwhile Eagle leads the others including Dr. Qwek Qwek and the elves South to the shore, away from where the wind was blowing. A strange woman floating on the water introduces herself as Lady Longwein (whose power is limited to the ocean she says) offers to help stop the spreading forest fire by using a seed of water she provides them before vanishing into the night. They just have to put it at a specific part near the frozen waterfall close to the fortress. The elves are obviously keen on doing this so they accept and circle around the forest fire inadvertently putting them back into the mirrored grove... the team members who had previously had hair taken by crows suddenly explode in flames and more crows arrive as a voice calls out that they broke their promise!

Dr. Qwek Qwek manages to locate the naked crow controlling witch in the mirror grove and Eagle shoots her dead, but not before she immolates a few more of their number. They then make it to the spot to plant the seed of water and upon doing so are rewarded by a massive earthquake which quickly cracks around the swamp region and in a sudden motion the entire burning swamp sinks under the ocean. A most shocking end to that forest fire!

The remaining elves state they will join the 555 on their quest to the Waiting City as it was told that the Emperor had stolen a seed of their great tree long ago and planted it up there, but for now they will make camp here and recover from the shock of losing their home while the highlanders return to the Fool's March fort and meet up with Agrellon and Juris to rest up... losing a few more people to a disease before Dr. Qwek Qwek can cure it.

Soon enough a column of mounted Skyriver braves led by Bad Horse (built like an ox) approaches. As the 555s are trusted friends as decreed by the Death Speaker they can sort the mess the fort inhabitants caused when they kidnapped, abused and killed the chieftain's wife I-told-you-so. They simply strong arm all of the forts inhabitants to be taken as hostages for the tribesmen to enact their justice on those deserving it.

Thursday, 8 May 2025

The Heavy Standard: The Forest Fire

[Part of the Party Time journal]  

Inside the tree is a mind trip of chambered puzzles involving keys: leaving an item to take a key off a pedestal, finding a key reflected in a mirror that's not there, defeating a scarecrow whose powers the players themselves decide (easy as non-flammable wasn't one of them), and saving four strangers who happened to be themselves. The queen herself serves only as a guardian to her daughter's room - she bestowed upon her all the powers of the forest for her to make her own paradise. They convince the queen to let them through and beyond find her daughter: a lich.

It is a swift battle once they realize it is a battle, because I was just going on with flowery narration while they are being life drained before Agrellon woke up (by DL saying "hang on what?"). He then body slammed her to wake the others up who then set her alight... which set the entire tree alight. At this point they've lost around 14 of the 555s, and I give them the remaining 20 reinforcements to control evenly.

Regrouping outside they find the old elves and the outpost elves staring in horror at the magical forest fire about to spread and those of them gifted in magic hold hands and try to "kumbaya" chant it away - only to fail and each explode in a horrible scream of brilliant flame rapidly one after the other. This sends Juris' dogs running off into the woods and he gives chase with Flipper, while Agrellon and his frog man chase after Juris. Miraculously (good rolling, supply spending and inspiring Flipper lol), he gets them all back unharmed but are now cut off from the others due to the fire.

To dodge it they head back to the Fool's March fort encountering a murderous silver haired elf on the way who is executing a human female (the local healer at the fort) for lying about the elves spreading a disease in the fort. The kill him unceremoniously and make it there, only to learn there's more trouble coming in the form of a Skyriver raid!?

Wednesday, 7 May 2025

The Heavy Standard: The Green Swamp

[Part of the Party Time journal

As the cavalry leader, Sparrow-touches-trees, does not seem hostile and only wants the child returned Agrellon passes a diplomacy check on his own people to truss up their own legion leader who is so anti-Southlander he's willing to murder the child (and proceed to murder the entire camp as per the Emperor's standing orders). The boy is returned and the 555s are allowed to make camp near the Skyriver tribe's base where they are given some food and learn that its been 25 years since their initial battle. Since then a great upheaval has closed off the routes up to the Waiting City which the 555 are interested to return to. After learning the hills to the East are dangerous they instead go West, leaving the anti-Southlander with the people he hates (and they kill him, feeding him to their Death Speaker who then names the 555 as friends to the tribe).

En route Juris manages to tame a pack of 12 wild dogs on the prairie before they come to the rocky, winding slope that leads down from the Southlands to the a green swamp. Halfway down is a rickety old fort of Fool's March manned by other old "Highlanders" (people from the Waiting City) who got trapped after the upheaval. While playing some dice poker for supplies they learn that no one can exit the swamp, for other than the creatures within strange elf magic prevents them from leaving it. Juris convinces the wavering 555 NPCs to continue the journey rather than stay here and so they descend into the knee deep muck and soon encounter a frogman village.

The froggies are friendly, and Dr. Qwek Qwek helps the constipated chief of his illness: eating stones to stay heavy as the heaviest is the chief. They are each given a froggy ally for this, despite Juris' rejections as his one, Flipper, is very amorous? Lol. The froggies prove to be good guides and can at least give them a choice between passing a dry island of evil trees or a crocman nesting ground. They choose the latter and end up fighting through, then enter a mirrored grove where ravens snatch the hair of some of their soldiers. A voice warns them to leave and they agree, promising to not return this way - so they proceed unmolested.

Next they find some elves lying about in a glade, tripping on the lizards they're licking while one of them gets dragged away by a panther. They wake up and befriend these old guys who proclaim the end of the elves has long been coming: Emperor Hiatus' tactic of flooding their emerald forest and turning it into a swamp was effective and now their queen defies nature itself. They agree to escort the 555 to said tree, letting them pass a guarded elf outpost unchallenged up to the gigantic tree palace itself (now dying from over watering). Here the vines and vine controlled corpses are fought off with some losses as they push through to the large hollow to gain an audience with the elven queen.

Tuesday, 6 May 2025

The Heavy Standard: The 555

[Part of the Party Time journal

At the center of the isle of Atera is a tall and huge plateau upon which sits the sprawling and grey Waiting City ruled by its Emperor Hiatus Waiting. Having grown tired of other nations occupying his island, the Emperor drafts up large numbers of his citizens into his Waiting Legions among whom are doctor in training QwekQwek (Rose), Agrellon the novice swordsman (DL), Eagle the apprentice archer (mom), and Juris (as himself) the novice mage who happen to all be allocated to the 5th legion, 5th division, 5th cohort (aka "the 555") with other mainly civilian folk and after an inadequately short training period at the Southern Cross tower they are all given a club and a tabard, and Dr. Qwek Qwek gets the dubious honor of bearing the heavy standard of the legion: a red flag with a black figure of a sideways facing soldier stabbing themselves in the chest with elder speak writing along the border that translates to "Sacrifice yourself".

Their legion is then sent South with the young orange toga wearing wizard, Roland Lexington, to wage a winter war against the Southland Horselords who have been harassing the farms in the region. They witness Roland's power from a distance as he throws lightning at the masses of torch bearing, bone armor wearing, horse mounted natives but suddenly his position is consumed by a translucent black dome. After a moment of chaos, the 555s are instructed to enter the dome and retrieve the wizard - but first must fight through the horselord forces that get in their way. Juris has the good sense to transmute Agrellon's club into a sword and Eagle's club into a bow and arrows so they can make use of their abilities.

Worth noting I give each of my players 20 NPC soldiers at this point - each with a name and a one line personality trait, keeping a 20 "reserve" on me. For each point of damage they don't want to take, they can instead cross out names on their list. Indeed, some names are crossed out as they forge their way into the dark dome just as it solidifies into a solid black. In the center they find an old man in an orange toga - Roland Lexington (because magic in this world makes you age), his face frozen in terror as a bone spear stopped in mid flight begins to pierce his chest. Approaching it makes time slow for the individual who gets close, and even Juris' attempt at telekenesis causes him to be frozen in time.

Despite their best efforts (or due to their meddling) the spear is pushed forward into the wizard and suddenly time speeds up! The projectile spins wildly, tearing Roland into bits of bloody gore and with a flash of bright light the black dome shatters! Gone are the snowy night time fields they were warring upon and instead they see fields of spring time grass and a bunch of Southland children nearby looking at them in terror. They capture one who spills the beans about where their current camp is and head there, finding a sizable teepee village near the waterfall but a cavalry unit (no doubt warned by the kids that escaped) awaits them.

Monday, 5 May 2025

The Heavy Standard - The System

[Part of the Party Time journal]

We've finally played my home brew tabletop campaign so I'll be posting here how things go. :)

Definitely "Forged in the Dark" (inspired by Blades in the Dark), this is a fiction first role playing game that only uses D6 to determine action results. A 6 means you did it, 4 or 5 means you did it but something bad happens, and 1 to 3 means you failed badly and something bad happens.

Unlike Blades I'm trying to restrict the number of dice to 1, unless you have advantage or disadvantage which adds a dice and the result taken is the higher (advantage) or lower (disadvantage). If things are wildly in their favor or against though, maybe through a good idea or through sacrifice I'll give them a third die. To find out if someone has an advantage or not just roll a d6 and see if it is higher than the number of stars against the relevant skill. My players can pick any skill within reason (and in the setting) and they can spend 10 XP to add a star next to them (or add a new skill) to a maximum of 5 stars.

Character wise they just get a name and a few boxes: 8 harm, 8 stress, 6 scars and trauma. Harm is physical damage, stress is mental damage or spent to re-roll, and exceeding either of those gives them a scar of trauma in which case they are out of the scene. If scars and trauma is full the character dies, but 6 is super generous I don't think anyone is going to die this way. I'll even let them split the damage out as they like [except in certain situations] and can just sacrifice items or NPC allies (per damage). That's intentional as my players are unlikely to take kindly to character death. :P

There's also an "age" track with 16 boxes, the first 4 being "prime" and the last 4 being "old". People in their prime have and advantage healing, and old people have a disadvantage in healing. That's taken during the more mechanical "rest" action in which each player can do two things. Rest as above, gather "supplies" (which I'm representing by tactile gold coins, but they actually represent anything so if they "need" something I can say, sure - you have that: for x number of supplies), or use said supplies for research or construction of whatever. Resting and traveling are the main ways in which time moves, with each season having 10 boxes - I roll a dice when "time passes" and (6) 3, (4 or 5) 2, or (1-3) 1 time unit is filled in. For ease of remembrance they all have the same birthday to age up.

Not that my game will span years anyway... BUT the magic system does. You cast spells, you AGE. The stronger the effect the worse off you are. You fill up your age you die. I feel this is more acceptable than "a monster killed you because it rolled better than you" as the player is willingly advancing towards their own end by continued casting. I think the magic system should balance itself out this way.

Healing harm and stress is the main way to get XP, while I might throw a few extra points for well played segments or good ideas. This does mean XP tracking is done by the GM (me) though, as I'm not going to award silly self harming characters with XP.

I think that covers most of it... on to the game!