Three chillaxing games.
Paradise Killer
In this first person detective game you need to find out who killed a bunch of people on Paradise island. With easy controls, a very beautiful 3D map and a cool sound track it really makes it an inviting place to explore. I do wonder then why the place is populated only by a dozen or so 2D anime sprite characters who don't move? There's a bit of backtracking to talk to people and find things but my main problem is that in the game's narrative the world is about to end and reset anyway so it feels like its all for naught and doesn't matter. This one is an odd duck for sure.
Trash Goblin
In this game you are a newbie goblin tinkerer in a fantasy city with an endless supply of junk that you need to chisel the grime off, clean and possibly put together to then sell to visitors that come by (or at the market when you unlock that) - and then you can upgrade your tools and little basement shop using said funds. So its a lot like Toy Tinkerer which I really enjoyed until they put so much grind into it. While this one also has a bit of grind, there's also a story to follow which I very much appreciate - and there's no real negative consequences to deal with. Can't supply what someone is asking for? It's ok, they'll come back another time. Run out of money? No problem, you'll be able to sell stuff eventually and your shop somehow has ZERO expenses (all expenses are just to make your life easier) so you can just ignore everyone / close the store window and focus on assembling stuff if you like. I really like this one. :)
Sunderfolk
This game feels like Gloomhaven light. In it you play a fantasy party who take turns strategizing and battling on hex maps using your available "cards" to move. Unlike Gloomhaven those cards aren't "two sided" and don't get removed from your deck. The story and art is pretty cute and the town interactions are fine, but most of the game is the combat itself which is pretty decent - until they slowly but surely push every encounter more into the "puzzle" territory rather than keep it tactical. Once it got to the bit where I had to position enemies and characters on pressure plates at the same time, which is easy enough but freaking annoying, it no longer was fun for me.
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