It's been a long while since my last GTFO post and since then, the game has started releasing all the rundowns "for real" this time (marked as "ALT"), which might mean my other write ups are now out of date! O_o No matter. Now we get to see the start, and things sure escalate quickly! Our load out was as follows:
Me: Pistol/Shotgun/Cfoam/Spear
DL: DMR/Presicion Rifle/Mines/Hammer
Jim: DMR/Burt Cannon*/Cfoam/Hammer
[Bot]: DMR/Hel Gun/Burst Sentry*/Hammer
*Stuff we didn't use.
Today's job is retrieving a DNA sample from an HSU unit. Very few foes guard the first few chambers so clear them out quietly and re familiarize yourself with the GTFO computer system to track down objectives. To the West is where you need to go but you'll find a key locked door in the way so instead head North to the Class-II alarm. 6 globs of cfoam on the door and a single mine will be sufficient, but expect giants too.
Beyond that is a heavier sleeper spawn guarding the key. You can and should sneak kill to get your practice up. Also note, that the devs thought it would be fun to put scouts here. We found two lone ones in the edge rooms (that DL just sniped) so beware. On the plus side there's a bonus 0-alarm security door (Zone 51) to the North West that is simply a warehouse with more equipment if you need it.
Otherwise find the key (hopefully no scouts in your way) and unlock the Western door. This is a class IV alarm but be smart by closing the two southern doors before triggering it to force all enemies to come through the single large door, which someone should do cfoam duty on for the duration of the alarm. A mine will help here again - expect the same things from the first alarm hold.
Now this West zone is huge, kinda dark, and has sleeping giants. Save yourself some headaches and kill everything in the first room which has the terminal in the back, ping the HSU, and kill whatever is in the HSU room too. Use of firearms and doors with light cfoam + 1 mine recommended.
Once you find the correct HSU you need to do a team scan which triggers infinite strikers spawning (but only 3-4 at a time) that you'll need to fight through to get back to the drop point and hold to GTFO. If you snuck through all those giants, good luck not making any noise (and preventing the spawn from screaming) on the way back.
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