Two pixel platform games with problems.
Gravity Circuit
Playing as a defender of the planet has never been so cumbersome. While your character in this game has a lot of moves and even a hook that can attach to the roof to swing from he still feels super clunky and the bad controls don't help which will no doubt lead to many "falling off the bottom of the screen to your death" ends, except in the parts you are allowed to fall off the bottom of the screen to progress (wtf, I hate inconsistency). To top it off the graphics are terrible, like back in the early internet flashing gifs and scrolling banner terrible. Not recommended.
Scourgebringer
Unlike the above, the protagonist here has excellent mobility, easy controls and a decent tutorial to teach you all of them. She's also 1/4th the size making her super tiny on the screen! The main loop of this rogue-like game is to move through randomly generated rooms and kill everything inside (you're locked in until they die) until you find the boss/exit to the next floor. There's also adaptive difficulty that means if you suck enemies will be removed from rooms and if you're good enemies will be added which means it should always be at a level where you eventually die. Not my cup of tea.
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