The quests in this game seem to squarely fall into one of two categories: the ones that introduce a new mission type, area, mechanic, and/or grind and those that advance the story. Natah is definitely one of the latter, and is a choke point for many other quests that require it (or something that hangs of it) as a prerequisite.
I quite like that "locked" quests have small bullet points of what you need to do to unlock them, and while Natah's ones are listed - the scan drones task can be a bit puzzling because said targets sometimes just don't show up. Yep, its RNG but apparently the more you do missions on that planet the more chance they have to appear (took me around eight). Don't worry about "missing" them though - when they arrive the lights flicker, much like when the stalker and the other new assassins come calling, followed by white way points appearing on the map. Get to those quickly and do the scans you need (which is the easy part).
This starts a cascade of some really epic and rewarding quests with the culmination being "This is what you are" (music only link), which really refreshes the game a bit with a new mechanic and cool lore. Definitely one to work towards if you haven't reached it yet.
Yeah, the story quests through there are incredibly well done. If they could have somehow been introduced earlier in the game I think player retention would go up some, but... I also can't think of any way they could be moved with how the game is currently structured.
ReplyDeleteAt the same time, having that occur only after you've beaten your way through half the map definitely adds to the impact. :)
Delete