The first map of Rundown 5 brings us to a zone of large hallways and rooms where we must end the shutdown by finding a particular terminal and entering the code "OVERRIDE_LOCKDOWN". Our loadout this time was as follows: DL with the new Double-tap Hanaway, Sniper and mines, Jim testing the Heavy SMG, Machinegun and sniper sentry and I brought the Raptus, HEL Gun and c-foam.
As the "tutorial" level, it is quite light on sleepers and is a great place to joust them. Also introduced are the annoying invincible ceiling sacs which is a new mechanic for this rundown. If you clear a room of sleepers with the sacs and move far enough away when you come back they will all be back too - so try to maximize your searching per zone.
Searching for what? Artifacts! Another new thing that counts for the whole team when someone finds a piece. You can equip up to three assembled ones that give you a one off boost for one mission which is a nice bonus I guess? You'll still mainly want the big three though: ammo, tools and health so use terminal pings for that.
Back to the mission, EAST is the correct direction to go and when in doubt always pick the door that leads to the highest letter value printed on the door. This will lead to a non-alarm team scan and eventually to a huge room with an unpowered security door whose generator is in the deep pit in the center of the room. Find the nearby cell and behold the first Class II cluster alarm of the mission.
With only one door in, this is a simple hold (even if the horde introduces a giant striker or two). Foam the door once (10 shots) and one mine is more than enough to clear the circles. After clearing the wave proceed through into Zone 63 where the objective terminal is which for us is guarded by a scout! DL sniped this one since we bopped the room already, but even if you goof this up just hold your nerve and JOUST as it won't be summoning more things than you've already beaten to this point.
Type in the code at the terminal and nothing bad happens. YAY! Now you just need to get to the forward extraction point all the way to the WEST of the map. Remember those ceiling sacs? Yep. You will probably run into things you've already killed. Just kill them again. It's the simplest solution. The security door that would have blocked your path (because we actually went West first LOL) will already by open so just calmly proceed through.
Only one more security scan is in your way and this one if a class III cluster that has three doors in. We cfoam grenaded two and I foamed the third while DL mined all (pointing the laser light into the door is preferable). Also we rightly guessed that the horde arrives from the smaller door downstairs, so Jim's turret is placed in the hallway and I'm on door duty (continuous cfoam of the door) while the other two scramble for circles.
Once done we held the top of the stairs to kill... one little sleeper? GTFO. DL's mine and Jim's turret got everything else. The forward extraction spot is just beyond the door, and despite setting up for a final zerg rush nothing came once we stepped in so it was a really easy end to a pretty easy mission, won on the first go. We've improved a lot! Note this also already unlocks the B level for this rundown.
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