Troll dentures are a thing.
Years after the war against Malabog, adventurers are sent to investigate why the crossing to the Feywild is being closed only to find a "new" enemy force attacking the upgraded elven city. I use "new" a bit loosely as the few new enemies can be counted on one hand and are only encountered in a few instances.
Everything else are just graphically updated powries, trolls, cyclopses, fomorians and the like from old Sharandar and while there is a possibility they are being mind controlled this time around that doesn't stop us from murdering their army encamped at the ruins with intense prejudice - because the elves want them dead, and we obey. Who is mind controlling who now? :P
Graphically, everything is pretty and I do like the first map / portion of the map we are allowed to get to, particularly the remains of Celadaine's tower. Also good is that the grindy quests are quick to do and often overlap making them fast to get through. While there is a high volume of enemies there are paths you can use to dodge them you want which also gets a thumbs up. Campaign wise it is rather light though, which is probably good for those who have many alts as you will reach the weekly limits pretty fast (an hour per alt at most if you are taking it easy).
All up, it's fine. Is it a good enough replacement for old Sharandar? That's a question best answered after we see the next two releases of this module but right now, nope - simply because old Sharandar released in one big hit and not in this piece meal format.
Insight: Characters with ranged attacks will also have an easier time with everything. Also, on your second return to the Feywild Crossing, if you bring Xuna with you expect a really fun fight at the end as she will wake everything up.
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