Tuesday, 9 April 2013

Crushing Candies

Unlike my grandfather I'm not really one for "little" games that involve a lot of thinking like chess, mine sweeper or solitaire but thanks to my wifey I've been introduced into the somewhat addictive yet highly frustrating Candy Crush Saga. This simple facebook app plays pretty much like ye olde Bejewelled where in you have to match 3 identical items in a row to clear them from the grid. However while only some challenges are timed (just like Bejewelled) majority instead have a set number of moves wherein you must complete whatever task is given to you - be it reaching a score, lowering ingredients, or most commonly (and annoyingly) eliminating jelly squares from the board. You learn to hate those really quick, and given the board is hardly ever a proper square it can be challenging to clear them from nooks and crannies where they hide.


The "Saga" part is how often it makes you fail.

Indeed often times the only way to win is to orchestrate (or get lucky enough) to combine four or five candies into super powered ones that can clear whole rows. With hundreds of levels and a max of five lives which regenerate by one every 20 minutes (faster if your friends gift you some) it certainly has a lot of content. In my case the low life count is good though, because it means I can attack it for a little bit and when I'm out of lives (which is often) I can move on to "better" games. I just wonder then if they are "better" given that I play this one first? Maybe I'm a glutton for punishment, or maybe I'm just addicted to candy. :P

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