Showing posts with label Skie. Show all posts
Showing posts with label Skie. Show all posts

Wednesday, 14 August 2019

The Cursed: Avernus

[Part of the Cursed story line]

Avernus, the first layer of hell. With no way but forward, Catharina and company help the quickly diminishing crusader forces against hell cats, lemures, imps, and a variety of colorful devils. They eventually catch up with Caelar, who is facing off against the treacherous Hephernan and his actual master - Belhifet. Catharina offers to assist, and Caelar joins the team for this battle! Good thing too since she's really strong.

Yeah, she'd win against that in game.

Hephernan is taken down first, but then Glint is gibbed by Belhifet and Jaheira and Khalid are KOed by demonic reinforcements. Fortunately between Caelar and Party Girl, Belhifet is destroyed (haste and ultra magic arrows) and Caelar uses the greater demons blood to send the survivors out of hell while she herself has to remain to seal the portal.

Khalid and Jaheira are taken to the medics while Catharina and Party Girl are celebrated as heroes... for one night. This is because Catharina has a bad dream coming from hell and all, and in a sleepwalking state murders Skie. She is immediately detained by the Flaming Fist and sent back to Baldur's Gate in shackles... (and onto Baldur's Gate 2)!

Insight: Caelar is a fantastic tank, especially if you toss her some health pots.

Monday, 12 August 2019

The Cursed: Dark Magician

[Part of the Cursed story line]

Before going into the tunnels the team returns to pick up Khalid and Jaheira, and to visit Dragonspear castle itself where Skie is busy doing some recon. Apparently the crusaders are dumb enough to let anyone wearing a Caelar necklace in which gives the team a good opportunity to scout around and generally mess with them, like stealing supplies and murdering the entire troll handling team without notice.

They then enter the tunnels where again, the depot guards just let them through. More than that, they actively assist in fighting monsters from a nearby corrupted grove (which Jaheira fixes eventually). In one corner the team discovers ruins guarded by a dragon ghost. The ruin is actually home to a cabal of dark sorcerers who are preparing to raise a massive army once the war outside is complete. They turn out to be a really difficult fight, but thanks to Neera the ghost dragon comes to their aid after her wild magic frees it.

Because there weren't enough types of dragon.

Alas, for her trouble one of the dark mages magic missiles her off into a bottomless chasm. The ghost dragon avenges her, and once the dust settles tells Catharina that Caelar is just being played by her advisor Hephernan - the leader of this cabal. The dragon then vanishes to the after life, and the team heads back to camp to rest up and recruit someone to fill the spot. Baeloth, having forgotten that he previously quit, accepts!

Insight: While you have to attack the cult speaker to free the ghost dragon, you should definitely let the dragon do most of the fighting here. Note, if you don't attack the speaker fast enough the dragon will show up as an enemy.

Tuesday, 6 August 2019

The Cursed: Baeloth's Shallow Pit

[Part of the Cursed story line]

Good thing Corwin has some pull with the Flaming Fist, as the captain manages to recruit a good number of them, including Skie - the runaway daughter of a prominent lord. Catharina doesn't mind, an extra sword is an extra sword.

A few random mercs also join the line up, one being Viconia who keeps conversations short and shares many awkward silences with Safana. Catharina decides this retinue is large enough and begins the march North to meet the incoming threat.

The column makes camp once it nears Caelar's territory, and gives Catharina and company an opportunity to explore the woods... finding a small animal fight pit run by... Baeloth? Turns out his "disintegration" was just another of Neera's wild magic teleports.

Fight pits still exist to this day.

The team put a stop to his sorry arena, freeing a very thankful goblin shaman named M'khiin. Both are sent back to the camps to join the campaign.

Insight: While skull trap is still very useful, the designers mitigate it somewhat by having critters running about. Nothing is quite as annoying as having your trap triggered early by a rat or a squirrel.